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2 changed files with 143 additions and 129 deletions
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@ -4,7 +4,10 @@ Calling functions, passing parameters to them and receiving back return
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values is basic to using `C` and and `C++`. Calling methods (which are
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functions connected to objects) is similar but with enough differences
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to warrant its own discussion to be provided later in the chapter on
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[structs](../struct/structs.md).
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[structs](../structs/using.md).
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Be sure to read [this](./README2.md) for information about
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passing parameters to functions.
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## Bottom Line Concept
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@ -62,8 +65,9 @@ allows the function to `ret`urn.
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## **bl**
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Branch-with-link computes the address of the instruction following it.
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It places this address into `x30` and then branches to the label
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provided. It makes one link of breadcrumbs to follow to get back
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It places this address into register `x30` and then branches to the
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label provided. It makes one link of breadcrumbs to follow to get back
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following a `ret`.
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**This is why it is absolutely essential to backup `x30` inside your
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@ -72,23 +76,23 @@ functions if they call other functions themselves.**
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How about this trivial program:
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```text
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.text // 1
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.global main // 2
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.align 2 // 3
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// 4
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main: ldr x0, =hw // 5
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bl puts // 6
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ret // 7
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// 8
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.data // 9
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hw: .asciz "Hello World!" // 10
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// 11
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.end // 12
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.text // 1
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.global main // 2
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.align 2 // 3
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// 4
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main: ldr x0, =hw // 5
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bl puts // 6
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ret // 7
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// 8
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.data // 9
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hw: .asciz "Hello World!" // 10
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// 11
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.end // 12
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```
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What could possibly go wrong?
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Here is a listing from `gdb` since running the program simply
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Here is a listing from `gdb` since running the program
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hangs:
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```text
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@ -128,31 +132,33 @@ return.
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So, when line 7 executes it puts the contents of `x30` into the
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program counter and branches to it.
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And the problem with this is? Hint: notice where `gdb` put us after
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And the problem with this is?
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Hint: notice where `gdb` put us after
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the control-C. Still on line 7. An infinite loop of returning to the
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return statement.
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Here is a fixed version of the code:
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```text
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.text // 1
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.global main // 2
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.align 2 // 3
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// 4
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main: str x30, [sp, -16]! // 5
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ldr x0, =hw // 6
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bl puts // 7
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ldr x30, [sp], 16 // 8
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ret // 9
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// 10
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.data // 11
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hw: .asciz "Hello World!" // 12
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// 13
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.end // 14
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.text // 1
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.global main // 2
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.align 2 // 3
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// 4
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main: str x30, [sp, -16]! // 5
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ldr x0, =hw // 6
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bl puts // 7
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ldr x30, [sp], 16 // 8
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ret // 9
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// 10
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.data // 11
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hw: .asciz "Hello World!" // 12
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// 13
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.end // 14
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```
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The address to which `main()` should return is pushed onto the stack on
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line 5. It is safe there.
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line 5. It should be safe there.
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It is recovered from the stack on line 8 and used by line 9's `ret`.
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@ -161,14 +167,16 @@ It is recovered from the stack on line 8 and used by line 9's `ret`.
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First, let's take a trip back in time to the early days of C.
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[Stephen Bourne](https://en.wikipedia.org/wiki/Stephen_R._Bourne) was
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writing `sh` the first shell for Unix. He noticed that every function
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writing `sh`, the first shell for Unix. He noticed that every function
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had to return a value - even functions that had no reason to return
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a value. In these early days, `void` functions did not yet exist.
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a value.
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Bourne argued that an instruction could be saved if the concept of
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`void` functions were added to C. Saving one instruction per function
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was really valuable - so that's how we get `void` functions that
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return no value.
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In these early days, `void` functions did not yet exist.
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Bourne argued that an instruction could be saved per function if the
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concept of `void` functions were added to C. Saving one instruction per
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function was really valuable - so that's how we get `void` functions
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that return no value.
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What about functions that do return a value?
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@ -179,47 +187,52 @@ Note that `x0` and `x1` could also be `w0` and `w1` or even the first
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and second floating point registers if the function is returning a
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`float` or `double`.
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Here are samples, first in C++ then in the corresponding assembly
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Here are samples, first in C / C++ then in the corresponding assembly
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language:
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```c++
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// 1
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int ReturnsAnInt() { // 2
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return 16; // 3
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} // 4
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// 5
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long ReturnsALong() { // 6
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return 16; // 7
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} // 8
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// 9
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float ReturnsAFloat() { // 10
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return 16.0f; // 11
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} // 12
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// 13
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double ReturnsADouble() { // 14
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return 16.0; // 15
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} // 16
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// 1
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int ReturnsAnInt() { // 2
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return 16; // 3
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} // 4
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// 5
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long ReturnsALong() { // 6
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return 16; // 7
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} // 8
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// 9
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float ReturnsAFloat() { // 10
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return 16.0f; // 11
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} // 12
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// 13
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double ReturnsADouble() { // 14
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return 16.0; // 15
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} // 16
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```
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Here it is in assembly language:
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```text
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ReturnsAnInt: // 1
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mov w0, 16 // 2
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ret // 3
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// 4
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ReturnsALong: // 5
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mov x0, 16 // 6
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ret // 7
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// 8
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ReturnsAFloat: // 9
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fmov s0, 16 // 10
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ret // 11
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// 12
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ReturnsADouble: // 13
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fmov d0, 16 // 14
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ret // 15
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ReturnsAnInt: // 1
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mov w0, 16 // 2
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ret // 3
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// 4
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ReturnsALong: // 5
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mov x0, 16 // 6
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ret // 7
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// 8
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ReturnsAFloat: // 9
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fmov s0, 16 // 10
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ret // 11
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// 12
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ReturnsADouble: // 13
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fmov d0, 16 // 14
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ret // 15
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```
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Note, the use of the floating point move instruction as well as the
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single precision and double precision registers.
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## Repeating the TL;DR
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If your functions call *any* other functions, `x30` must be backed
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up on the stack and then restored into `x30` before returning.
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@ -6,22 +6,22 @@ For the purposes of the present discussion, we assume all parameters are `long i
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Up to 8 parameters are passed in the scratch registers (of which there are 8). These are `x0` through `x7`. *Scratch* means the value of the register can be changed at will without any need to backup or restore their values.
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**This also means that you cannot count on the contents of the scratch registers maintaining their value if your function makes any function calls itself.**
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**This means that you cannot count on the contents of the scratch registers maintaining their value if your function makes any function calls.**
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For example:
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```c
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long func(long p1, long p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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long func(long p1, long p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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```
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is implemented as:
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```asm
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func: add x0, x0, x1 // 1
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ret // 2
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func: add x0, x0, x1 // 1
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ret // 2
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```
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The first parameter (`p1`) goes in the first scratch register (`x0`). It's an `x` because the parameter's type is `long int`. It is the `0` register, because that is the first scratch register.
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@ -42,10 +42,10 @@ A pointer is an address of something. The word *pointer* is scary. The words *ad
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Here is a function which *also* adds two parameters together but this time using pointers to `long int` rather than the values themselves.
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```c
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void func(long * p1, long * p2) // 1
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{ // 2
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*p1 = *p1 + *p2; // 3
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} // 4
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void func(long * p1, long * p2) // 1
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{ // 2
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*p1 = *p1 + *p2; // 3
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} // 4
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```
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`Line 1` passes the *address of* `p1` and `p2` as parameters. That is, the addresses of `p1` and `p2` are passed in registers `x0` and `x1` rather than their contents. The contents of the underlying
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@ -60,11 +60,11 @@ The values are added together and the result overwrites the value pointed to by
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Here it is in assembly language:
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```asm
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func: ldr x2, [x0] // 1
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ldr x3, [x1] // 2
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add x2, x2, x3 // 3
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str x2, [x0] // 4
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ret // 5
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func: ldr x2, [x0] // 1
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ldr x3, [x1] // 2
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add x2, x2, x3 // 3
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str x2, [x0] // 4
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ret // 5
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```
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The `add` instruction cannot operate on values in memory. With little exception, all the *action* takes place in registers, not memory. Therefore, the underlying values pointed to by the parameters must be fetched from memory.
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@ -105,10 +105,10 @@ So, as the smart *human*, we decided to use `x2` and `x3` because, well, they're
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Suppose we had:
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```c++
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long func(const long p1, const long p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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long func(const long p1, const long p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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```
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how would the assembly language change?
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@ -122,10 +122,10 @@ Answer: no change at all!
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Suppose we had:
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```c++
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long func(long & p1, long & p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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long func(long & p1, long & p2) // 1
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{ // 2
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return p1 + p2; // 3
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} // 4
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```
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how would the assembly language change?
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@ -150,9 +150,10 @@ Here is a sample function that requires 9 parameters (for who knows what reason)
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```c++
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#include <stdio.h>
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void SillyFunction(long p1, long p2, long p3, long p4, long p5, long p6,
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long p7, long p8, long p9) {
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printf("This example hurts my brain: %ld %ld\n", p8, p9);
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void SillyFunction(long p1, long p2, long p3, long p4,
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long p5, long p6, long p7, long p8,
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long p9) {
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printf("This example hurts: %ld %ld\n", p8, p9);
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}
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int main() {
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@ -169,38 +170,38 @@ This example hurts my brain: 8 9
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In assembly language, this program could be written as:
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```text
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.text // 1
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.global main // 2
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// 3
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SillyFunction: // 4
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str x30, [sp, -16]! // 5
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ldr x0, =fmt // 6
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mov x1, x7 // 7
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ldr x2, [sp, 16] // 8
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bl printf // 9
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ldr x30, [sp], 32 // 10
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ret // 11
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// 12
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main: // 13
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str x30, [sp, -16]! // 14
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mov x0, 9 // 15
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str x0, [sp, -16]! // 16
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mov x0, 1 // 17
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mov x1, 2 // 18
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mov x2, 3 // 19
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mov x3, 4 // 20
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mov x4, 5 // 21
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mov x5, 6 // 22
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mov x6, 7 // 23
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mov x7, 8 // 24
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bl SillyFunction // 25
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ldr x30, [sp], 32 // 26
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ret // 27
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// 28
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.data // 29
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fmt: .asciz "This example hurts my brain: %ld %ld\n" // 30
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// 31
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.end
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.text // 1
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.global main // 2
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// 3
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SillyFunction: // 4
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str x30, [sp, -16]! // 5
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ldr x0, =fmt // 6
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mov x1, x7 // 7
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ldr x2, [sp, 16] // 8
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bl printf // 9
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ldr x30, [sp], 32 // 10
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ret // 11
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// 12
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main: // 13
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str x30, [sp, -16]! // 14
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mov x0, 9 // 15
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str x0, [sp, -16]! // 16
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mov x0, 1 // 17
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mov x1, 2 // 18
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mov x2, 3 // 19
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mov x3, 4 // 20
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mov x4, 5 // 21
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mov x5, 6 // 22
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mov x6, 7 // 23
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mov x7, 8 // 24
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bl SillyFunction // 25
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ldr x30, [sp], 32 // 26
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ret // 27
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// 28
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.data // 29
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fmt: .asciz "This example hurts: %ld %ld\n" // 30
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// 31
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```
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Notice how `main()` puts the first 8 parameters into the scratch registers `x0` through `x7` using `Lines 17` to `24`. But first, it put the ninth parameter on the stack. It did the stack parameter first so that the stack pointer could be manipulated in a scratch register.
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