From 7a6aabfb95249cea7dad409fe4e0bfe4f28daf22 Mon Sep 17 00:00:00 2001 From: Perry Kivolowitz Date: Fri, 22 Dec 2023 19:57:02 -0600 Subject: [PATCH] notice headers were wrong --- section_2/float/half.md | 2 +- section_2/float/literals.md | 2 +- section_2/float/rounding.md | 2 +- section_2/float/what.md | 2 +- section_2/float/working.md | 2 +- section_3/bitfields/README.md | 2 +- section_3/bitfields/review.md | 2 +- section_3/bitfields/with.md | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/section_2/float/half.md b/section_2/float/half.md index cc857b2..89bccb3 100644 --- a/section_2/float/half.md +++ b/section_2/float/half.md @@ -1,4 +1,4 @@ -# Section 1 / Half Precision Floats +# Section 2 / Half Precision Floats TL;DR - don't use these in C and C++ without being willing to wade through a great deal of muck. In assembly language, it is more diff --git a/section_2/float/literals.md b/section_2/float/literals.md index 2c5a3d2..6c74405 100644 --- a/section_2/float/literals.md +++ b/section_2/float/literals.md @@ -1,4 +1,4 @@ -# Section 1 / Floating Point Literals +# Section 2 / Floating Point Literals Recall that all AARCH64 instructions are 4 bytes long. Recall also that this means that there are constraints on what can be specified as a diff --git a/section_2/float/rounding.md b/section_2/float/rounding.md index 5b125f6..91c2d58 100644 --- a/section_2/float/rounding.md +++ b/section_2/float/rounding.md @@ -1,4 +1,4 @@ -# Section 1 / Conversion of Floating Point and Integers +# Section 2 / Conversion of Floating Point and Integers This chapter has been surprisingly difficult to research and write. Huh? All we're talking about is taking a floating point value and turning it diff --git a/section_2/float/what.md b/section_2/float/what.md index 2d6f2c9..1f85418 100644 --- a/section_2/float/what.md +++ b/section_2/float/what.md @@ -1,4 +1,4 @@ -# Section 1 / What Are Floating Point Numbers? +# Section 2 / What Are Floating Point Numbers? Before we introduce floating point instructions in the AARCH64 ISA, it is worth going over exactly what a floating point value is. Integers are easy. diff --git a/section_2/float/working.md b/section_2/float/working.md index f4c1442..8b3dd22 100644 --- a/section_2/float/working.md +++ b/section_2/float/working.md @@ -1,4 +1,4 @@ -# Section 1 / Registers (Simplified) +# Section 2 / Registers (Simplified) ## Overview diff --git a/section_3/bitfields/README.md b/section_3/bitfields/README.md index 4ef8657..9b96d00 100644 --- a/section_3/bitfields/README.md +++ b/section_3/bitfields/README.md @@ -1,4 +1,4 @@ -# Section 2 / Bit Fields / Without Bit Fields +# Section 3 / Bit Fields / Without Bit Fields ## Overview diff --git a/section_3/bitfields/review.md b/section_3/bitfields/review.md index eaf6a1c..e8253b3 100644 --- a/section_3/bitfields/review.md +++ b/section_3/bitfields/review.md @@ -1,4 +1,4 @@ -# Section 2 / Bit Fields / Review of Newly Described Instructions +# Section 3 / Bit Fields / Review of Newly Described Instructions ## Overview diff --git a/section_3/bitfields/with.md b/section_3/bitfields/with.md index 615e7f0..04a87da 100644 --- a/section_3/bitfields/with.md +++ b/section_3/bitfields/with.md @@ -1,4 +1,4 @@ -# Section 2 / Bit Fields / With Bit Fields +# Section 3 / Bit Fields / With Bit Fields Given how long the previous chapter, describing life without bit fields, was this chapter will be a let down.