Header change - added working.md but it is still empty

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Perry Kivolowitz 2022-06-20 10:46:10 -05:00
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# For Loops, Continue and Break # Section 1 / For Loops, Continue and Break
## Overview ## Overview

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# Calling and Returning From Functions # Section 1 / Calling and Returning From Functions
Calling functions, passing parameters to them and receiving back return values is basic to using `C` and and `C++`. Calling methods (which are functions connected to classes) is similar but with enough differences to warrant its own discussion to be provided later in the chapter on [structs](../struct/structs.md). Calling functions, passing parameters to them and receiving back return values is basic to using `C` and and `C++`. Calling methods (which are functions connected to classes) is similar but with enough differences to warrant its own discussion to be provided later in the chapter on [structs](../struct/structs.md).

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# Passing Parameters To Functions # Section 1 / Passing Parameters To Functions
Up to 8 parameters can be passed directly via registers. Each parameter can be up to the size of an address, long or double (8 bytes). If you need to pass more than 8 parameters or you need to pass parameters which are larger than 8 bytes or are `structs`, you would use a different technique described later. Up to 8 parameters can be passed directly via registers. Each parameter can be up to the size of an address, long or double (8 bytes). If you need to pass more than 8 parameters or you need to pass parameters which are larger than 8 bytes or are `structs`, you would use a different technique described later.

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# Hello World # Section 1 / Hello World
## Overview ## Overview

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# The `if` Statement # Section 1 / The `if` Statement
We will begin with the `if` statement followed by a discussion of the `if / else`. We will begin with the `if` statement followed by a discussion of the `if / else`.

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# Interlude - Registers # Section 1 / Interlude - Registers
We have discussed and used registers in the previous chapters without explanation. This chapter We have discussed and used registers in the previous chapters without explanation. This chapter
introduces the concept of registers and explains why registers are critical. introduces the concept of registers and explains why registers are critical.

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# Interlude - Load and Store # Section 1 / Interlude - Load and Store
In this section we will review the `ldr` and `str` families of instructions. In this section we will review the `ldr` and `str` families of instructions.

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# More About `ldr` # Section 1 / More About `ldr`
## Overview ## Overview