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section_1/float/working.md
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section_1/float/working.md
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# For Loops, Continue and Break
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# Section 1 / For Loops, Continue and Break
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## Overview
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## Overview
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# Calling and Returning From Functions
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# Section 1 / Calling and Returning From Functions
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Calling functions, passing parameters to them and receiving back return values is basic to using `C` and and `C++`. Calling methods (which are functions connected to classes) is similar but with enough differences to warrant its own discussion to be provided later in the chapter on [structs](../struct/structs.md).
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Calling functions, passing parameters to them and receiving back return values is basic to using `C` and and `C++`. Calling methods (which are functions connected to classes) is similar but with enough differences to warrant its own discussion to be provided later in the chapter on [structs](../struct/structs.md).
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# Passing Parameters To Functions
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# Section 1 / Passing Parameters To Functions
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Up to 8 parameters can be passed directly via registers. Each parameter can be up to the size of an address, long or double (8 bytes). If you need to pass more than 8 parameters or you need to pass parameters which are larger than 8 bytes or are `structs`, you would use a different technique described later.
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Up to 8 parameters can be passed directly via registers. Each parameter can be up to the size of an address, long or double (8 bytes). If you need to pass more than 8 parameters or you need to pass parameters which are larger than 8 bytes or are `structs`, you would use a different technique described later.
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# Hello World
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# Section 1 / Hello World
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## Overview
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## Overview
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# The `if` Statement
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# Section 1 / The `if` Statement
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We will begin with the `if` statement followed by a discussion of the `if / else`.
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We will begin with the `if` statement followed by a discussion of the `if / else`.
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# Interlude - Registers
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# Section 1 / Interlude - Registers
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We have discussed and used registers in the previous chapters without explanation. This chapter
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We have discussed and used registers in the previous chapters without explanation. This chapter
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introduces the concept of registers and explains why registers are critical.
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introduces the concept of registers and explains why registers are critical.
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# Interlude - Load and Store
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# Section 1 / Interlude - Load and Store
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In this section we will review the `ldr` and `str` families of instructions.
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In this section we will review the `ldr` and `str` families of instructions.
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# More About `ldr`
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# Section 1 / More About `ldr`
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## Overview
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## Overview
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