added hex discussion

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Perry Kivolowitz 2023-01-25 14:54:32 -06:00
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@ -16,13 +16,15 @@ We drive home a very sharp point:
</br>
<h2>
<a href="#section-1---bridging-from-c--c-to-assembly-language">
Quick Link to Table of Contents
</a>
<a href="#table-of-contents">
Quick Link to Table of Contents
</a>
</h2>
</br>
<br/>
## For Whom Is This Book Intended?
## Front Matter
### For Whom Is This Book Intended?
As mentioned, if you are already familiar with C (or languages descended
from C such as C++), this book begins with what you already know.
@ -31,11 +33,11 @@ Later chapters dive more deeply into the corners and recesses of the ARM
V8 ISA and are suitable for those wishing to master the rich instruction
set of the 64 bit ARM processors.
## Can This Book Be Used In Courses Covering Assembly Language?
### Can This Book Be Used In Courses Covering Assembly Language?
Yes, absolutely.
## Calling Convention Used In This Book
### Calling Convention Used In This Book
Assembly language programming is quite closely dependent upon the
underlying hardware architecture. The host operating environment plays
@ -87,7 +89,7 @@ explained in the chapter, that differ from system to system and
architecture to architecture even for making the same system call. The
CRT hides these differences.
## A Lot of Names
### A Lot of Names
As commendable as the ARM designs are, ARM's naming conventions for
their Intellectual Properties are horrid. In this book, AARCH64 and ARM
@ -103,7 +105,7 @@ Within the text we will provide germane links as appropriate.
[Here](<https://developer.arm.com/documentation/ddi0596/2021-12?lang=en>)
is a link to "a" main instruction set page.
## What you need to work with assembly language on Linux
### What you need to work with assembly language on Linux
Getting the tools for assembly language development is quite straight
forward - perhaps you already have them. Using `apt` from the Linux
@ -124,7 +126,7 @@ into a terminal and follow directions. Note that `gdb` is replaced by
Then you'll need your favorite editor. We currently use `vi` for quick
edits and Visual Studio Code for any heavy lifting.
## How to build an assembly language
### How to build an assembly language
We use `gcc`, the C "compiler". `g++` could also be used. On the Mac,
`clang` can also be used.
@ -165,7 +167,7 @@ Suppose you've implemented `main()` in a C file (main.c) and want to
make use of an assembly language file you have written (asm.S). It can
be done in several ways.
### All at once
#### All at once
```text
gcc main.c asm.S
@ -175,7 +177,7 @@ That's all you need for a minimal build. The resulting program will be
written to `a.out`. All the intermediate files generated will be
removed.
### Modularly
#### Modularly
```text
gcc -c main.c
@ -201,7 +203,7 @@ Often, you will want to enable the debugger `gdb` or `lldb`. Do this:
gcc -g main.S
```
### The C Pre-Processor
#### The C Pre-Processor
If you want `gcc` to run your code through the C pre-processor
(for handing `#include` for example), name your assembly language
@ -215,7 +217,7 @@ Will not go through the C pre-processor but
will.
### Programs called by the "Compiler"
#### Programs called by the "Compiler"
To drive home the point that the "compiler" is an umbrella, using gcc to
"compile" a program causes the following to be called on Ubuntu running
@ -262,6 +264,7 @@ knowledge - how cool is that!
| 4b | [Load and Store](./section_1/regs/ldr.md) | [Link](./section_1/regs/ldr.pdf) |
| 4c | [More About `ldr`](./section_1/regs/ldr2.md) | [Link](./section_1/regs/ldr2.pdf) |
| 4d | [Register Sizes](./section_1/regs/widths.md) | [Link](./section_1/regs/widths.pdf) |
| 4e | [Hexadecimal](./section_1/hex.md) | [Link](./section_1/hex.pdf) |
| 5 | [`switch`](./section_1/jump_tables/README.md) | [Link](./section_1/jump_tables/README.pdf) |
| 6 | Functions | |
| 6a | [Calling and Returning](./section_1/funcs/README.md) | [Link](./section_1/funcs/README.pdf) |
@ -306,17 +309,20 @@ What would a book about assembly language be without bit bashing?
### Section 4 - More Stuff
In this section, we present miscellaneous material.
| Chapter | Markdown | PDF |
| ------- | -------- | --- |
| --- | [Determining string literal lengths for C functions](./more/strlen_for_c/README.md) | [Link](./more/strlen_for_c/README.pdf) |
| --- | [Under the hood: System Calls](./more/system_calls/README.md) | [Link](./more/system_calls/README.pdf) |
| --- | [Apple Silicon](./more/apple_silicon/README.md) | [Link](./more/apple_silicon/README.pdf) |
| --- | [Apple / Linux Convergence](./macros) | [Link](./macros/README.pdf) |
| --- | [Variadic Functions](./more/varargs/README.md) | [Link](./more/varargs/README.pdf) |
| 1 | [Apple Silicon](./more/apple_silicon/README.md) | [Link](./more/apple_silicon/README.pdf) |
| 2 | [Apple / Linux Convergence](./macros) | [Link](./macros/README.pdf) |
| 3 | [Variadic Functions](./more/varargs/README.md) | [Link](./more/varargs/README.pdf) |
| 4 | [Under the hood: System Calls](./more/system_calls/README.md) | [Link](./more/system_calls/README.pdf) |
| 5 | [Determining string literal lengths for C functions](./more/strlen_for_c/README.md) | [Link](./more/strlen_for_c/README.pdf) |
## Macro Suite
As mentioned above, the macro suite [can be found here](./macros/).
As indicated immediately above, the macro suite [can be found
here](./macros/).
## Projects
@ -324,28 +330,28 @@ As mentioned above, the macro suite [can be found here](./macros/).
challenge to your growing mastery. Here are very brief descriptions
presented in alphabetical order.
Perhaps before you tackle these, check out the fully described
Perhaps before you tackle these, check out the fully described
[FIZZBUZZ](./section_1/fizzbuzz/README.md) program first.
Then try [this](./projects/first_project/README.md) as your very first
* Then try [this](./projects/first_project/README.md) as your very first
project. With some blank lines and comments it weighs in at 35 lines.
The [DIRENT](./projects/DIRENT/README.md) project demonstrates how a
* The [DIRENT](./projects/DIRENT/README.md) project demonstrates how a
complex `struct` can be used in assembly language.
The [PI](./projects/PI/README.md) project demonstrates floating point
* The [PI](./projects/PI/README.md) project demonstrates floating point
instructions. The program will "throw darts at a target," calculating
an approximation of PI by tracking how many darts "hit the target"
versus the total number of darts "thrown".
The [SINE](./projects/SINE/README.md) project stresses floating point
* The [SINE](./projects/SINE/README.md) project stresses floating point
math and functions.
The [SNOW](./projects/snow/README.md) project uses 1970's era tech to
* The [SNOW](./projects/snow/README.md) project uses 1970's era tech to
animate a simple particle system. This project demonstrates a reasonable
design process of breaking down complex problems into simpler parts.
The [WALKIES](./projects/walkies/README.md) presents a cute little
* The [WALKIES](./projects/walkies/README.md) presents a cute little
animation demonstrating looping with some pointer dereferencing.
## About The Author
@ -360,18 +366,18 @@ LLC](https://en.wikipedia.org/wiki/SilhouetteFX). SilhouetteFX is used
in almost every significant motion picture for rotoscoping, paint,
tracking, 2D to 3D reconstruction, compositing and more.
In 1996 Perry received an [Academy Award for Scientific and
Technical Achievement](https://en.wikipedia.org/wiki/Academy_Award_for_Technical_Achievement)
for his invention of Shape Driven Warping and
Morphing. This is the technique responsible for many of the
famous effects in Forrest Gump, Titanic and Stargate.
In 1996 Perry received an [Academy Award for Scientific and Technical
Achievement](https://en.wikipedia.org/wiki/Academy_Award_for_Technical_Achievement)
for his invention of Shape Driven Warping and Morphing. This is the
technique responsible for many of the famous effects in Forrest Gump,
Titanic and Stargate.
Twenty twenty three marks Perry's 19th year teaching Computer Science at
the college level, ten years at the UW Madison and now 8+ at Carthage
College.
Assembly language is a passion for Perry having worked in the following
ISAs:
ISAs (in chronological order):
* Univac 1100
@ -389,14 +395,17 @@ This work is dedicated to my wife Sara and sons Ian and Evan.
Perry has created a library of about 200 programming projects suitable
for CS 1, CS 2, Data Structures, Networking, Operating Systems and
Computer Organization classes. If a publisher of CS text books would be
interested in purchasing the library, please reach out.
Computer Organization classes. If a publisher of CS text books (or other
CS related content) would be interested in purchasing the library,
please reach out.
Also, check out [Get Off My
L@wn](https://www.amazon.com/Get-Off-My-Zombie-Novel-ebook/dp/B00DQ26J8G),
a Zombie novel for coders. You read that right... elite programmer Doug
Handsman retires to his wife Ruth Ann's native northern Wisconsin. And
then, well, the apocalypse happens. Bummer.
a Zombie novel for coders.
You read that right... elite programmer Doug Handsman retires to his
wife Ruth Ann's native northern Wisconsin. And then, well, the
apocalypse happens. Bummer.
Rated 4.3 out of 5 with more than 70 reviews, it's a fun read and costs
next to nothing.

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# Section 1 / Hexadecimal
Hex is only lightly covered here because there is a very good chance you
are already familiar with the concept.
The TL;DR is: Hex is base sixteen. Hex is useful because being base 16,
each hex digit represents 4 bits and just two hex digits completely
indicates the 8 bits in a byte. Hex digits run from 0 through 9 and then
A through F. Example: decimal 255 is hex FF.
## Numbers in Base 10
You already know that each digit in a base 10 number is added to a power
of 10. The first digit is added to 10 to the 0. The second digit is
added to 10 to the 1 and so on.
## Numbers in Base 2
### Integers
Binary is the same thing except with powers of 2.
The first (least significant) digit is added to 2 to the 0. The second
is added to 2 to the 1 and so on.
### Floats
Floats are more complicated but in rough terms the digits are raised to
negative powers of 2. See [Section 2](../section_2/float/) for more
detailed information.
## Number in Base 16 - Hexadecimal
Hex numbers work the same way as binary and decimal except there are
more than 10 values for each digit. We draft the letter A through F to
mean the values 10 through 15.
Hex is a handy way of describing binary numbers with much less effort.
## Octal - Numbers in Base 8
We don't speak of such things.
More seriously, base 8, or octal, is used far less than hex (permission
bits in Linux is one place where it is used) in CS because it doesn't
naturally encode into a single byte. Two hex digits perfectly since in a
byte but two octal digits is 6 bits... too small and three octal digits
is 9 bits... too big. Goldilocks does not approve.
## Printing Hex
With `printf()` use `%x`.
With `iostream` use the modifier `hex` but note this is sticky. It will
remain active until switched back to `dec`.
## The REAL Reason We Love Hex
You can spell stuff with hex.
| Hex Value | Notes |
| --------- | ----- |
| DEADBEEF | Found frequently in MC68K code especially Amiga |
| 8BADFOOD | Found for similar reasons but on Apple products |
| DEADDEAD | Associated with the Blue Screen of Death |
| F003BA11 | Used by undergraduates everywhere |
| COEDBABE | Used by misogynists everywhere |
| B16B00B5 | Used by misogynists at Microsoft |

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