.global main .align 2 .text .equ NUM_FLAKES, 150 storm .req x27 main: stp x29, x30, [sp, -16]! stp x27, x28, [sp, -16]! // Seed the RNG with the current time. mov w0, wzr bl time bl srand // Allocate the storm. mov x0, NUM_FLAKES // Calculate space needed. mov x1, Flake.size mul x0, x0, x1 str x0, [sp, -16]! // Save for memset. bl malloc // Attempt the allocation. cbnz x0, 1f // Branch if successful. add sp, sp, 16 // Undo stack change. ldr x0, =bad_malloc // Inform user of tragedy. bl puts mov w0, 1 b bye 1: mov storm, x0 // The base address of the // allocated memory will be // preserved in x27. ldr x2, [sp], 16 // Restore the allocation size. mov w1, xzr // Fill with zero. bl memset // x0 still had base address. 99: mov x0, storm bl free mov w0, wzr bye: ldp x27, x28, [sp], 16 ldp x20, x30, [sp], 16 ret /* x0 contains the address of a Flake in need of being reset. The column number of a Flake is anywhere from 1 to 80 (a default terminal). The starting line is anywhere from 1 to 48 (24 x 2) lines ABOVE the screen. This allows the flakes to drift downward without apparent gaps or bunches. */ ResetFlake: stp x20, x30, [sp, -16]! ldp x20, x30, [sp], 16 ret .data bad_malloc: .asciz "Allocation of flakes has failed" .section Flake .struct 0 Flake.line: .struct Flake.line + 4 Flake.col: .struct Flake.col + 4 Flake.size: