From 741409971614cce43de6636ef1c5cc4d1016ef39 Mon Sep 17 00:00:00 2001 From: Yinmin Zhong Date: Fri, 15 Dec 2023 14:36:50 +0800 Subject: [PATCH] translate CS148 --- docs/计算机图形学/CS148.en.md | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 docs/计算机图形学/CS148.en.md diff --git a/docs/计算机图形学/CS148.en.md b/docs/计算机图形学/CS148.en.md new file mode 100644 index 00000000..7573f536 --- /dev/null +++ b/docs/计算机图形学/CS148.en.md @@ -0,0 +1,24 @@ +# Stanford CS148 + +## Course Introduction + +- **University**: Stanford +- **Prerequisites**: Linear Algebra, Advanced Mathematics, Python +- **Programming Language**: Python +- **Course Difficulty**: 🌟🌟🌟 +- **Estimated Study Time**: 40 hours + +Official Description: + +This introductory course in computer graphics begins with using Blender to generate images and understanding the underlying mathematical concepts, including triangles, normals, interpolation, texture mapping, bump mapping, and more. It then delves into light and color and how they affect computer displays and printing. The course also covers BRDF and some basic lighting and shading models. Towards the end, topics like ray tracing, anti-aliasing, and acceleration structures are introduced. + +For more detailed information, you can visit the [course website](https://web.stanford.edu/class/cs148/index.html). + +This course is somewhat less in-depth compared to GAMES101 and uses Python, making it more accessible for students who are not familiar with C++. + +## Course Resources + +- **Course Website**: [CS148](https://web.stanford.edu/class/cs148/index.html) +- **Course Videos**: None, the [lectures](https://web.stanford.edu/class/cs148/lectures.html) themselves are sufficient. GAMES101 videos can also be referenced. +- **Course Textbook**: Fundamentals of Computer Graphics +- **Course Assignments**: [8 Homework Assignments, 1 Final Project](https://web.stanford.edu/class/cs148/assignments.html) \ No newline at end of file