// +build amd64,go1.15,!go1.21 /* * Copyright 2023 ByteDance Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package encoder import ( `github.com/bytedance/sonic/internal/encoder` ) var ( Encode = encoder.Encode EncodeIndented = encoder.EncodeIndented EncodeInto = encoder.EncodeInto HTMLEscape = encoder.HTMLEscape Pretouch = encoder.Pretouch Quote = encoder.Quote Valid = encoder.Valid ) type Encoder = encoder.Encoder type Options = encoder.Options const ( // SortMapKeys indicates that the keys of a map needs to be sorted // before serializing into JSON. // WARNING: This hurts performance A LOT, USE WITH CARE. SortMapKeys Options = encoder.SortMapKeys // EscapeHTML indicates encoder to escape all HTML characters // after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape). // WARNING: This hurts performance A LOT, USE WITH CARE. EscapeHTML Options = encoder.EscapeHTML // CompactMarshaler indicates that the output JSON from json.Marshaler // is always compact and needs no validation CompactMarshaler Options = encoder.CompactMarshaler // NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler // is always escaped string and needs no quoting NoQuoteTextMarshaler Options = encoder.NoQuoteTextMarshaler // NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}', // instead of 'null' NoNullSliceOrMap Options = encoder.NoNullSliceOrMap // ValidateString indicates that encoder should validate the input string // before encoding it into JSON. ValidateString Options = encoder.ValidateString // CompatibleWithStd is used to be compatible with std encoder. CompatibleWithStd Options = encoder.CompatibleWithStd ) type StreamEncoder = encoder.StreamEncoder var NewStreamEncoder = encoder.NewStreamEncoder