# Sonic A blazingly fast JSON serializing & deserializing library, accelerated by JIT (just-in-time compiling) and SIMD (single-instruction-multiple-data). ## Requirement - Go 1.15/1.16/1.17 - Linux/darwin OS - Amd64 CPU with AVX instruction set ## Features - Runtime object binding without code generation - Complete APIs for JSON value manipulation - Fast, fast, fast! ## Benchmarks For **all sizes** of json and **all scenarios** of usage, **Sonic performs best**. - [Medium](https://github.com/bytedance/sonic/blob/main/decoder/testdata_test.go#L19) (13KB, 300+ key, 6 layers) ```powershell goversion: 1.17.1 goos: darwin goarch: amd64 cpu: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz BenchmarkEncoder_Generic_Sonic 25181 ns/op 517.65 MB/s 13035 B/op 4 allocs/op BenchmarkEncoder_Generic_JsonIter 43765 ns/op 297.84 MB/s 13433 B/op 77 allocs/op BenchmarkEncoder_Generic_StdLib 108776 ns/op 119.83 MB/s 49137 B/op 827 allocs/op BenchmarkEncoder_Binding_Sonic 6282 ns/op 2075.01 MB/s 13765 B/op 4 allocs/op BenchmarkEncoder_Binding_JsonIter 20740 ns/op 628.51 MB/s 9487 B/op 2 allocs/op BenchmarkEncoder_Binding_StdLib 16661 ns/op 782.34 MB/s 9479 B/op 1 allocs/op BenchmarkEncoder_Parallel_Generic_Sonic-16 4072 ns/op 3200.89 MB/s 11052 B/op 4 allocs/op BenchmarkEncoder_Parallel_Generic_JsonIter-16 11379 ns/op 1145.52 MB/s 13458 B/op 77 allocs/op BenchmarkEncoder_Parallel_Generic_StdLib-16 50635 ns/op 257.43 MB/s 49183 B/op 827 allocs/op BenchmarkEncoder_Parallel_Binding_Sonic-16 1304 ns/op 9994.64 MB/s 10925 B/op 4 allocs/op BenchmarkEncoder_Parallel_Binding_JsonIter-16 6072 ns/op 2146.76 MB/s 9505 B/op 2 allocs/op BenchmarkEncoder_Parallel_Binding_StdLib-16 3510 ns/op 3713.89 MB/s 9481 B/op 1 allocs/op BenchmarkDecoder_Generic_Sonic 53843 ns/op 242.09 MB/s 49779 B/op 313 allocs/op BenchmarkDecoder_Generic_StdLib 130402 ns/op 99.96 MB/s 50868 B/op 772 allocs/op BenchmarkDecoder_Generic_JsonIter 92810 ns/op 140.45 MB/s 55788 B/op 1068 allocs/op BenchmarkDecoder_Binding_Sonic 29793 ns/op 437.52 MB/s 24778 B/op 34 allocs/op BenchmarkDecoder_Binding_StdLib 121206 ns/op 107.54 MB/s 10576 B/op 208 allocs/op BenchmarkDecoder_Binding_JsonIter 36099 ns/op 361.09 MB/s 14674 B/op 385 allocs/op BenchmarkDecoder_Parallel_Generic_Sonic-16 10319 ns/op 1263.21 MB/s 49423 B/op 313 allocs/op BenchmarkDecoder_Parallel_Generic_StdLib-16 58526 ns/op 222.72 MB/s 50875 B/op 772 allocs/op BenchmarkDecoder_Parallel_Generic_JsonIter-16 60156 ns/op 216.69 MB/s 55812 B/op 1068 allocs/op BenchmarkDecoder_Parallel_Binding_Sonic-16 7265 ns/op 1794.18 MB/s 24952 B/op 34 allocs/op BenchmarkDecoder_Parallel_Binding_StdLib-16 44000 ns/op 296.25 MB/s 10575 B/op 208 allocs/op BenchmarkDecoder_Parallel_Binding_JsonIter-16 21029 ns/op 619.86 MB/s 14678 B/op 385 allocs/op BenchmarkGetOne_Sonic 17070 ns/op 762.94 MB/s 29 B/op 1 allocs/op BenchmarkGetOne_Gjson 19714 ns/op 660.59 MB/s 0 B/op 0 allocs/op BenchmarkGetOne_Jsoniter 99281 ns/op 131.17 MB/s 27936 B/op 647 allocs/op BenchmarkSetOne_Sonic 23730 ns/op 548.80 MB/s 1883 B/op 17 allocs/op BenchmarkSetOne_Sjson 57680 ns/op 225.78 MB/s 52180 B/op 9 allocs/op BenchmarkSetOne_Jsoniter 104018 ns/op 125.20 MB/s 45859 B/op 964 allocs/op BenchmarkGetOne_Parallel_Sonic-16 2010 ns/op 6479.41 MB/s 114 B/op 1 allocs/op BenchmarkGetOne_Parallel_Gjson-16 1815 ns/op 7176.39 MB/s 0 B/op 0 allocs/op BenchmarkGetOne_Parallel_Jsoniter-16 23261 ns/op 559.86 MB/s 27942 B/op 647 allocs/op BenchmarkSetOne_Parallel_Sonic-16 2007 ns/op 6487.78 MB/s 2202 B/op 17 allocs/op BenchmarkSetOne_Parallel_Sjson-16 12422 ns/op 1048.40 MB/s 52180 B/op 9 allocs/op BenchmarkSetOne_Parallel_Jsoniter-16 39204 ns/op 332.18 MB/s 45889 B/op 964 allocs/op ``` - [Small](https://github.com/bytedance/sonic/blob/main/testdata/small.go) (400B, 11 keys, 3 layers) ![small benchmarks](bench-small.jpg) - [Large](https://github.com/bytedance/sonic/blob/main/testdata/twitter.json) (635KB, 10000+ key, 6 layers) ![large benchmarks](bench-large.jpg) See [bench.sh](https://github.com/bytedance/sonic/blob/main/bench.sh) for benchmark codes. ## How it works See [INTRODUCTION.md](INTRODUCTION.md). ## Usage ### Marshal/Unmarshal Their behaviors are mostly consistent with `encoding/json`, except two escaping form (see [issue4](https://github.com/bytedance/sonic/issues/4)) that is **NOT** in conformity to [RFC8259](https://datatracker.ietf.org/doc/html/rfc8259). ```go import "github.com/bytedance/sonic" var data YourSchema // Marshal output, err := sonic.Marshal(&data) // Unmarshal err := sonic.Unmarshal(output, &data) ``` ### Use Number/Use Int64 ```go import "github.com/bytedance/sonic/decoder" var input = `1` var data interface{} // default float64 dc := decoder.NewDecoder(input) dc.Decode(&data) // data == float64(1) // use json.Number dc = decoder.NewDecoder(input) dc.UseNumber() dc.Decode(&data) // data == json.Number("1") // use int64 dc = decoder.NewDecoder(input) dc.UseInt64() dc.Decode(&data) // data == int64(1) root, err := sonic.GetFromString(input) // Get json.Number jn := root.Number() jm := root.InterfaceUseNumber().(json.Number) // jn == jm // Get float64 fn := root.Float64() fm := root.Interface().(float64) // jn == jm ``` ### Sort Keys On account of the performance loss from sorting (roughly 10%), sonic doesn't enable this feature by default. If your component depends on it to work (like [zstd](https://github.com/facebook/zstd)), Use it like this: ```go import "github.com/bytedance/sonic/encoder" m := map[string]interface{}{} v, err := encoder.Encode(m, encoder.SortMapKeys) ``` ### Print Syntax Error ```go import "github.com/bytedance/sonic" import "github.com/bytedance/sonic/decoder" var data interface{} err := sonic.Unmarshal("[[[}]]", &data) if err != nil { /*one line by default*/ println(e.Error())) // "Syntax error at index 3: invalid char\n\n\t[[[}]]\n\t...^..\n" /*pretty print*/ if e, ok := err.(decoder.SyntaxError); ok { /*Syntax error at index 3: invalid char [[[}]] ...^.. */ print(e.Description()) } } ``` ### Ast.Node Sonic/ast.Node is a completely self-contained AST for JSON. It implements serialization and deserialization both, and provides robust APIs for obtaining and modification of generic data. #### Get/Index Search partial JSON by given paths, which must be non-negative integer or string or nil ```go import "github.com/bytedance/sonic" input := []byte(`{"key1":[{},{"key2":{"key3":[1,2,3]}}]}`) // no path, returns entire json root, err := sonic.Get(input) raw := root.Raw() // == string(input) // multiple pathes root, err := sonic.Get(input, "key1", 1, "key2") sub := root.Get("key3").Index(2).Int64() // == 3 ``` **Tip**: since `Index()` uses offset to locate data, which is faster much than scanning like `Get()`, we suggest you use it as much as possible. And sonic also provides another API `IndexOrGet()` to underlying use offset as well as ensuring the key is matched. #### Set/Unset Modify the json content by Set()/Unset() ```go import "github.com/bytedance/sonic" // Set exist, err := root.Set("key4", NewBool(true)) // exist == false alias1 := root.Get("key4") println(alias1.Valid()) // true alias2 := root.Index(1) println(alias1 == alias2) // true // Unset exist, err := root.UnsetByIndex(1) // exist == true println(root.Get("key4").Check()) // "value not exist" ``` #### Serialize To encode `ast.Node` as json, use `MarshalJson()` or `json.Marshal()` (MUST pass the node's pointer) ```go import ( "encoding/json" "github.com/bytedance/sonic" ) buf, err := root.MarshalJson() println(string(buf)) // {"key1":[{},{"key2":{"key3":[1,2,3]}}]} exp, err := json.Marshal(&root) // WARN: use pointer println(string(buf) == string(exp)) // true ``` #### APIs - validation: `Check()`, `Error()`, `Valid()`, `Exist()` - searching: `Index()`, `Get()`, `IndexPair()`, `IndexOrGet()`, `GetByPath()` - go-type casting: `Int64()`, `Float64()`, `String()`, `Number()`, `Bool()`, `Map[UseNumber|UseNode]()`, `Array[UseNumber|UseNode]()`, `Interface[UseNumber|UseNode]()` - go-type packing: `NewRaw()`, `NewNumber()`, `NewNull()`, `NewBool()`, `NewString()`, `NewObject()`, `NewArray()` - iteration: `Values()`, `Properties()` - modification: `Set()`, `SetByIndex()`, `Add()`, `Cap()`, `Len()` ## Tips ### Pretouch Since Sonic uses [golang-asm](https://github.com/twitchyliquid64/golang-asm) as a JIT assembler, which is NOT very suitable for runtime compiling, first-hit running of a huge schema may cause request-timeout or even process-OOM. For better stability, we advise to **use `Pretouch()` for huge-schema or compact-memory application** before `Marshal()/Unmarshal()`. ```go import ( "reflect" "github.com/bytedance/sonic" "github.com/bytedance/sonic/option" ) func init() { var v HugeStruct // For most large types (nesting depth <= 5) err := sonic.Pretouch(reflect.TypeOf(v)) // If the type is too deep nesting (nesting depth > 5), // you can set compile recursive depth in Pretouch for better stability in JIT. err := sonic.Pretouch(reflect.TypeOf(v), option.WithCompileRecursiveDepth(depth)) ``` ### Pass string or []byte? For alignment to `encoding/json`, we provide API to pass `[]byte` as an argument, but the string-to-bytes copy is conducted at the same time considering safety, which may lose performance when origin JSON is huge. Therefore, you can use `UnmarshalString` and `GetFromString` to pass a string, as long as your origin data is a string or **nocopy-cast** is safe for your []byte. ### Better performance for generic data In **fully-parsed** scenario, `Unmarshal()` performs better than `Get()`+`Node.Interface()`. But if you only have a part of schema for specific json, you can combine `Get()` and `Unmarshal()` together: ```go import "github.com/bytedance/sonic" node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user") var user User // your partial schema... err = sonic.UnmarshalString(node.Raw(), &user) ``` Even if you don't have any schema, use `ast.Node` as the container of generic values instead of `map` or `interface`: ```go import "github.com/bytedance/sonic" root, err := sonic.GetFromString(_TwitterJson) user := root.GetByPath("statuses", 3, "user") // === root.Get("status").Index(3).Get("user") err = user.Check() // err = user.LoadAll() // only call this when you want to use 'user' concurrently... go someFunc(user) ``` Why? Because `ast.Node` stores its children using `array`: - `Map`'s performance degrades a lot once rehashing triggered, but `ast.Node` doesn't have this concern; - **Hashing** (`map[x]`) is not as efficient as **Indexing** (`array[x]`), which `ast.Node` can conduct on **both array and object**. - Using `Interface()`/`Map()` means Sonic must parse all the underlying values, while in most cases you don't need them all; **CAUTION:** `ast.Node` **DOESN'T** ensure concurrent security directly, due to its **lazy-load** design. However, your can call `Node.Load()`/`Node.LoadAll()` to achieve that, which may bring performance reduction while it still works faster than converting to `map` or `interface{}`