# Sonic A blazingly fast JSON serializing & deserializing library, accelerated by JIT (just-in-time compiling) and SIMD (single-instruction-multiple-data). ## Requirement - Go 1.15/1.16 - Linux/darwin OS - Amd64 CPU with AVX instruction set ## Features - Runtime object binding without code generation - Complete APIs for JSON value manipulation - Fast, fast, fast! ## Benchmarks For **all sizes** of json and **all cases** of usage, **Sonic performs best**. - [Small](https://github.com/bytedance/sonic/blob/main/testdata/small.go) (400B, 11 keys, 3 layers) ![small benchmarks](bench-small.png) - [Large](https://github.com/bytedance/sonic/blob/main/testdata/twitter.json) (635KB, 10000+ key, 6 layers) ![large benchmarks](bench-large.png) - [Medium](https://github.com/bytedance/sonic/blob/main/decoder/testdata_test.go#L19) (13KB, 300+ key, 6 layers) **For medium data, Sonic's speed is `2.6x times` of [json-iterator's](https://github.com/json-iterator/go) in `decoding`, `2.5x times` in `encoding`,and `8.3x times` in `searching`.** ```powershell goos: darwin goarch: amd64 cpu: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz BenchmarkEncoder_Generic_Sonic-16 100000 25911 ns/op 503.06 MB/s 13542 B/op 4 allocs/op BenchmarkEncoder_Generic_JsonIter-16 100000 46693 ns/op 279.16 MB/s 13434 B/op 77 allocs/op BenchmarkEncoder_Generic_StdLib-16 100000 143080 ns/op 91.10 MB/s 48177 B/op 827 allocs/op BenchmarkEncoder_Binding_Sonic-16 100000 6851 ns/op 1902.68 MB/s 14229 B/op 4 allocs/op BenchmarkEncoder_Binding_JsonIter-16 100000 22264 ns/op 585.49 MB/s 9488 B/op 2 allocs/op BenchmarkEncoder_Binding_StdLib-16 100000 18685 ns/op 697.61 MB/s 9479 B/op 1 allocs/op BenchmarkEncoder_Parallel_Generic_Sonic-16 100000 4981 ns/op 2617.14 MB/s 10747 B/op 4 allocs/op BenchmarkEncoder_Parallel_Generic_JsonIter-16 100000 11225 ns/op 1161.24 MB/s 13447 B/op 77 allocs/op BenchmarkEncoder_Parallel_Generic_StdLib-16 100000 55846 ns/op 233.41 MB/s 48215 B/op 827 allocs/op BenchmarkEncoder_Parallel_Binding_Sonic-16 100000 1767 ns/op 7375.09 MB/s 11514 B/op 4 allocs/op BenchmarkEncoder_Parallel_Binding_JsonIter-16 100000 4904 ns/op 2657.84 MB/s 9487 B/op 2 allocs/op BenchmarkEncoder_Parallel_Binding_StdLib-16 100000 3958 ns/op 3293.18 MB/s 9477 B/op 1 allocs/op BenchmarkDecoder_Generic_Sonic-16 100000 55680 ns/op 234.11 MB/s 49755 B/op 313 allocs/op BenchmarkDecoder_Generic_StdLib-16 100000 144991 ns/op 89.90 MB/s 50897 B/op 772 allocs/op BenchmarkDecoder_Generic_JsonIter-16 100000 103197 ns/op 126.31 MB/s 55786 B/op 1068 allocs/op BenchmarkDecoder_Binding_Sonic-16 100000 28399 ns/op 458.99 MB/s 24984 B/op 34 allocs/op BenchmarkDecoder_Binding_StdLib-16 100000 132178 ns/op 98.62 MB/s 10560 B/op 207 allocs/op BenchmarkDecoder_Binding_JsonIter-16 100000 39963 ns/op 326.18 MB/s 14674 B/op 385 allocs/op BenchmarkDecoder_Parallel_Generic_Sonic-16 100000 10999 ns/op 1185.11 MB/s 49658 B/op 313 allocs/op BenchmarkDecoder_Parallel_Generic_StdLib-16 100000 67083 ns/op 194.31 MB/s 50907 B/op 772 allocs/op BenchmarkDecoder_Parallel_Generic_JsonIter-16 100000 54292 ns/op 240.09 MB/s 55809 B/op 1068 allocs/op BenchmarkDecoder_Parallel_Binding_Sonic-16 100000 5699 ns/op 2287.37 MB/s 24968 B/op 34 allocs/op BenchmarkDecoder_Parallel_Binding_StdLib-16 100000 35801 ns/op 364.09 MB/s 10559 B/op 207 allocs/op BenchmarkDecoder_Parallel_Binding_JsonIter-16 100000 13783 ns/op 945.74 MB/s 14678 B/op 385 allocs/op BenchmarkSearchOne_Gjson-16 100000 8992 ns/op 1448.28 MB/s 0 B/op 0 allocs/op BenchmarkSearchOne_Jsoniter-16 100000 58313 ns/op 223.33 MB/s 27936 B/op 647 allocs/op BenchmarkSearchOne_Sonic-16 100000 10497 ns/op 1240.61 MB/s 29 B/op 1 allocs/op BenchmarkSearchOne_Parallel_Gjson-16 100000 1046 ns/op 12449.59 MB/s 0 B/op 0 allocs/op BenchmarkSearchOne_Parallel_Jsoniter-16 100000 16080 ns/op 809.88 MB/s 27942 B/op 647 allocs/op BenchmarkSearchOne_Parallel_Sonic-16 100000 1435 ns/op 9074.18 MB/s 285 B/op 1 allocs/op ``` More detail see [decoder/decoder_test.go](https://github.com/bytedance/sonic/blob/main/decoder/decoder_test.go), [encoder/encoder_test.go](https://github.com/bytedance/sonic/blob/main/encoder/encoder_test.go), [ast/search_test.go](https://github.com/bytedance/sonic/blob/main/ast/search_test.go), [ast/parser_test.go](https://github.com/bytedance/sonic/blob/main/ast/parser_test.go), [ast/node_test.go](https://github.com/bytedance/sonic/blob/main/ast/node_test.go) ## How it works See [INTRODUCTION.md](INTRODUCTION.md) ## Fuzzing [sonic-fuzz](https://github.com/liuq19/sonic-fuzz) is the repository for fuzzing tests. If you find any bug, please report the issue to sonic. ## Usage ### Marshal/Unmarshal The behaviors are mostly consistent with encoding/json, except some uncommon escaping (see [issue4](https://github.com/bytedance/sonic/issues/4)) ```go import "github.com/bytedance/sonic" var data YourSchema // Marshal output, err := sonic.Marshal(&data) // Unmarshal err := sonic.Unmarshal(output, &data) ``` ### Use Number/Use Int64 ```go import "github.com/bytedance/sonic/decoder" var input = `1` var data interface{} // default float64 dc := decoder.NewDecoder(input) dc.Decode(&data) // data == float64(1) // use json.Number dc = decoder.NewDecoder(input) dc.UseNumber() dc.Decode(&data) // data == json.Number("1") // use int64 dc = decoder.NewDecoder(input) dc.UseInt64() dc.Decode(&data) // data == int64(1) root, err := sonic.GetFromString(input) // Get json.Number jn := root.Number() jm := root.InterfaceUseNumber().(json.Number) // jn == jm // Get float64 fn := root.Float64() fm := root.Interface().(float64) // jn == jm ``` ### Sort Keys On account of the performance loss from sorting (roughly 10%), sonic doesn't enable this feature by default. If your component depends on it to work (like [zstd](https://github.com/facebook/zstd)), Use it like this: ```go import "github.com/bytedance/sonic/encoder" m := map[string]interface{}{} v, err := encoder.Encode(m, encoder.SortMapKeys) ``` **Caution**: sonic encode struct in order of its original field declaration, so if you want to sort a struct's keys like the map's, just rewrite your struct. ### Print Syntax Error ```go import "github.com/bytedance/sonic/decoder" var data interface{} dc := decoder.NewDecoder("[[[}]]") if err := dc.Decode(&data); err != nil { if e, ok := err.(decoder.SyntaxError); ok { /*Syntax error at index 3: invalid char [[[}]] ...^.. */ print(e.Description()) /*"Syntax error at index 3: invalid char\n\n\t[[[}]]\n\t...^..\n"*/ println(fmt.Sprintf("%q", e.Description())) } /*Decode: Syntax error at index 3: invalid char*/ t.Fatalf("Decode: %v", err) } ``` ### Ast.Node Sonic/ast.Node is a completely self-contained AST for JSON. It implements serialization and deserialization both, and provides robust APIs for obtaining and modification of generic data. #### Get/Index Search partial JSON by given paths, which must be non-negative integer or string or nil ```go import "github.com/bytedance/sonic" input := []byte(`{"key1":[{},{"key2":{"key3":[1,2,3]}}]}`) // no path, returns entire json root, err := sonic.Get(input) raw := root.Raw() // == string(input) // multiple pathes root, err := sonic.Get(input, "key1", 1, "key2") sub := root.Get("key3").Index(2).Int64() // == 3 ``` **Tip**: since `Index()` uses offset to locate data, which is faster much than scanning like `Get()`, we suggest you use it as much as possible. And sonic also provides another API `IndexOrGet()` to underlying use offset as well as ensuring the key is matched. #### Set/Unset Modify the json content by Set()/Unset() ```go import "github.com/bytedance/sonic" // Set exist, err := root.Set("key4", NewBool(true)) // exist == false alias1 := root.Get("key4") println(alias1.Valid()) // true alias2 := root.Index(1) println(alias1 == alias2) // true // Unset exist, err := root.UnsetByIndex(1) // exist == true println(root.Get("key4").Check()) // "value not exist" ``` #### Serialize To encode `ast.Node` as json, use `MarshalJson()` or `json.Marshal()` (MUST pass the node's pointer) ```go import ( "encoding/json" "github.com/bytedance/sonic" ) buf, err := root.MarshalJson() println(string(buf)) // {"key1":[{},{"key2":{"key3":[1,2,3]}}]} exp, err := json.Marshal(&root) // WARN: use pointer println(string(buf) == string(exp)) // true ``` #### APIs - validation: `Check()`, `Error()`, `Valid()`, `Exist()` - searching: `Index()`, `Get()`, `IndexPair()`, `IndexOrGet()`, `GetByPath()` - go-type casting: `Int64()`, `Float64()`, `String()`, `Number()`, `Bool()`, `Map[UseNumber|UseNode]()`, `Array[UseNumber|UseNode]()`, `Interface[UseNumber|UseNode]()` - go-type packing: `NewRaw()`, `NewNumber()`, `NewNull()`, `NewBool()`, `NewString()`, `NewObject()`, `NewArray()` - iteration: `Values()`, `Properties()` - modification: `Set()`, `SetByIndex()`, `Add()`, `Cap()`, `Len()` ## Tips ### Pretouch Since Sonic uses [golang-asm](https://github.com/twitchyliquid64/golang-asm) as a JIT assembler, which is NOT very suitable for runtime compiling, first-hit running of a huge schema may cause request-timeout or even process-OOM. For better stability, we advise to **use `Pretouch()` for huge-schema or compact-memory application** before `Marshal()/Unmarshal()`. ```go import ( "reflect" "github.com/bytedance/sonic" ) func init() { var v HugeStruct err := sonic.Pretouch(reflect.TypeOf(v)) } ``` **CAUTION:** use the **STRUCT instead of its POINTER** to `Pretouch()`, otherwise it won't work when you pass the pointer to `Marshal()/Unmarshal()`! ### Pass string or []byte? For alignment to encoding/json, we provide API to pass `[]byte` as argument, but the string-to-bytes copy is conducted at the same time considering safety, which may lose performance when origin JSON is huge. Therefore, you can use `UnmarshalString`, `GetFromString` to pass a string, as long as your origin data is a string or **nocopy-cast** is safe for your []byte. ### Better performance for generic deserializing In most cases, `Unmarshal()` with schemalized data performs better than `ast.Loads()`/`node.Interface()` with generic data. But if you only have a schema for partial json, you can combine `Get()` and `Unmarshal()` together: ```go import "github.com/bytedance/sonic" node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user") var user User // your partial schema... err = sonic.UnmarshalString(node.Raw(), &user) ``` Even if you don't have any schema, Use `InterfaceUseNode()` as the container of generic values instead of `Map()` or `Interface()`: ```go import "github.com/bytedance/sonic" node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user") user := node.InterfaceUseNode() // use node.Interface() as little as possible ``` Why? 1. using `Interface()` means Sonic must parse all the underlying values, while in most cases you only need several of them; 2. `map[x]` is not efficient enough compared to `array[x]`, but `ast.Node` can use `Index()`, for either array or object node; 3. `map`'s performance degrades a lot once rehashing triggered, but `ast.Node` doesn't has this concern;