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sonic/native/native.h

154 lines
3.9 KiB
C

/*
* Copyright 2021 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVE_H
#define NATIVE_H
#include <stdint.h>
#include <sys/types.h>
#include <immintrin.h>
#include <stdbool.h>
#include "types.h"
#define likely(v) (__builtin_expect((v), 1))
#define unlikely(v) (__builtin_expect((v), 0))
#define always_inline inline __attribute__((always_inline))
#define as_m128p(v) ((__m128i *)(v))
#define as_m128c(v) ((const __m128i *)(v))
#define as_m256c(v) ((const __m256i *)(v))
#define as_m128v(v) (*(const __m128i *)(v))
#define as_uint64v(p) (*(uint64_t *)(p))
#define is_infinity(v) ((as_uint64v(&v) << 1) == 0xFFE0000000000000)
typedef struct {
void * buf;
size_t len;
size_t cap;
} GoSlice;
static const uint8_t GO_KIND_MASK = (1 << 5) - 1;
typedef enum {
Invalid = 0,
Bool,
Int,
Int8,
Int16,
Int32,
Int64,
Uint,
Uint8,
Uint16,
Uint32,
Uint64,
Uintptr,
Float32,
Float64,
Complex64,
Complex128,
Array,
Chan,
Func,
Interface,
Map,
Pointer,
Slice,
String,
Struct,
UnsafePointer,
} GoKind;
typedef struct {
uint64_t size;
uint64_t ptr_data;
uint32_t hash;
uint8_t flags;
uint8_t align;
uint8_t filed_align;
uint8_t kind_flags;
uint64_t traits;
void* gc_data;
int32_t str;
int32_t ptr_to_self;
} GoType;
typedef struct {
GoType * type;
void * value;
} GoIface;
typedef struct {
const char * buf;
size_t len;
} GoString;
typedef struct {
long t;
double d;
int64_t i;
} JsonNumber;
typedef struct {
long vt;
double dv;
int64_t iv;
int64_t ep;
char* dbuf;
ssize_t dcap;
} JsonState;
typedef struct {
int64_t sp;
int64_t vt[MAX_RECURSE];
} StateMachine;
int f64toa(char *out, double val);
int i64toa(char *out, int64_t val);
int u64toa(char *out, uint64_t val);
size_t lspace(const char *sp, size_t nb, size_t p);
ssize_t quote(const char *sp, ssize_t nb, char *dp, ssize_t *dn, uint64_t flags);
ssize_t unquote(const char *sp, ssize_t nb, char *dp, ssize_t *ep, uint64_t flags);
ssize_t html_escape(const char *sp, ssize_t nb, char *dp, ssize_t *dn);
long value(const char *s, size_t n, long p, JsonState *ret, uint64_t flags);
void vstring(const GoString *src, long *p, JsonState *ret, uint64_t flags);
void vnumber(const GoString *src, long *p, JsonState *ret);
void vsigned(const GoString *src, long *p, JsonState *ret);
void vunsigned(const GoString *src, long *p, JsonState *ret);
long skip_one(const GoString *src, long *p, StateMachine *m, uint64_t flags);
long skip_array(const GoString *src, long *p, StateMachine *m, uint64_t flags);
long skip_object(const GoString *src, long *p, StateMachine *m, uint64_t flags);
long skip_string(const GoString *src, long *p, uint64_t flags);
long skip_negative(const GoString *src, long *p);
long skip_positive(const GoString *src, long *p);
long skip_number(const GoString *src, long *p);
bool atof_eisel_lemire64(uint64_t mant, int exp10, int sgn, double *val);
double atof_native(const char *sp, ssize_t nb, char *dbuf, ssize_t cap);
long validate_string(const GoString *src, long *p);
long validate_one(const GoString *src, long *p, StateMachine *m);
long validate_utf8(const GoString *src, long *p, StateMachine *m);
long validate_utf8_fast(const GoString *src);
long skip_one_fast(const GoString *src, long *p);
long get_by_path(const GoString *src, long *p, const GoSlice *path);
#endif