mirror of
https://github.com/ii64/sonic.git
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* fix: relocate stack pointer _VAR_sv to keep it alive * fix: add stack pointer _VAR_vk to defend `encoding.TextUnmarshaler` * fix: align faker func's stack with JIT func's * fix: clear _Stack memory when err returned * fix: clear stack pointer before return * fix: relimit stack-overflow check at `_ValueDecoder` Co-authored-by: duanyi.aster <duanyi.aster@bytedance.com>
207 lines
No EOL
5.3 KiB
Go
207 lines
No EOL
5.3 KiB
Go
/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package encoder
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import (
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`bytes`
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`encoding/json`
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`reflect`
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`runtime`
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`github.com/bytedance/sonic/internal/rt`
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`github.com/bytedance/sonic/option`
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)
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// Options is a set of encoding options.
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type Options uint64
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const (
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bitSortMapKeys = iota
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)
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const (
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// SortMapKeys indicate that the keys of a map needs to be sorted before
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// serializing into JSON.
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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SortMapKeys Options = 1 << bitSortMapKeys
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)
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// Encoder represents a specific set of encoder configurations.
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type Encoder struct {
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Opts Options
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}
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// Encode returns the JSON encoding of v.
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func (self *Encoder) Encode(v interface{}) ([]byte, error) {
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return Encode(v, self.Opts)
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}
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// SortKeys enables the SortMapKeys option.
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func (self *Encoder) SortKeys() *Encoder {
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self.Opts |= SortMapKeys
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return self
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}
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// Quote returns the JSON-quoted version of s.
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func Quote(s string) string {
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var n int
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var p []byte
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/* check for empty string */
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if s == "" {
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return `""`
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}
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/* allocate space for result */
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n = len(s) + 2
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p = make([]byte, 0, n)
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/* call the encoder */
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_ = encodeString(&p, s)
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return rt.Mem2Str(p)
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}
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// Encode returns the JSON encoding of val, encoded with opts.
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func Encode(val interface{}, opts Options) ([]byte, error) {
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buf := newBytes()
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err := EncodeInto(&buf, val, opts)
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/* check for errors */
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if err != nil {
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freeBytes(buf)
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return nil, err
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}
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/* make a copy of the result */
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ret := make([]byte, len(buf))
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copy(ret, buf)
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/* return the buffer into pool */
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freeBytes(buf)
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return ret, nil
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}
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// EncodeInto is like Encode but uses a user-supplied buffer instead of allocating
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// a new one.
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func EncodeInto(buf *[]byte, val interface{}, opts Options) error {
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stk := newStack()
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efv := rt.UnpackEface(val)
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err := encodeTypedPointer(buf, efv.Type, &efv.Value, stk, uint64(opts))
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/* return the stack into pool */
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if err != nil {
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resetStack(stk)
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}
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freeStack(stk)
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/* avoid GC ahead */
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runtime.KeepAlive(efv)
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return err
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}
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// EncodeIndented is like Encode but applies Indent to format the output.
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// Each JSON element in the output will begin on a new line beginning with prefix
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// followed by one or more copies of indent according to the indentation nesting.
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func EncodeIndented(val interface{}, prefix string, indent string, opts Options) ([]byte, error) {
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var err error
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var out []byte
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var buf *bytes.Buffer
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/* encode into the buffer */
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out = newBytes()
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err = EncodeInto(&out, val, opts)
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/* check for errors */
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if err != nil {
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freeBytes(out)
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return nil, err
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}
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/* indent the JSON */
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buf = newBuffer()
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err = json.Indent(buf, out, prefix, indent)
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/* check for errors */
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if err != nil {
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freeBytes(out)
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freeBuffer(buf)
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return nil, err
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}
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/* copy to the result buffer */
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ret := make([]byte, buf.Len())
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copy(ret, buf.Bytes())
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/* return the buffers into pool */
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freeBytes(out)
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freeBuffer(buf)
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return ret, nil
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}
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// Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
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// order to reduce the first-hit latency.
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//
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// Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
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// a compile option to set the depth of recursive compile for the nested struct type.
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func Pretouch(vt reflect.Type, opts ...option.CompileOption) error {
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cfg := option.DefaultCompileOptions()
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for _, opt := range opts {
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opt(&cfg)
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break
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}
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return pretouchRec(map[reflect.Type]bool{vt:true}, cfg)
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}
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func pretouchType(_vt reflect.Type, opts option.CompileOptions) (map[reflect.Type]bool, error) {
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/* compile function */
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compiler := newCompiler().apply(opts)
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encoder := func(vt *rt.GoType) (interface{}, error) {
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if pp, err := compiler.compile(_vt); err != nil {
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return nil, err
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} else {
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return newAssembler(pp).Load(), nil
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}
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}
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/* find or compile */
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vt := rt.UnpackType(_vt)
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if val := programCache.Get(vt); val != nil {
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return nil, nil
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} else if _, err := programCache.Compute(vt, encoder); err == nil {
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return compiler.rec, nil
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} else {
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return nil, err
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}
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}
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func pretouchRec(vtm map[reflect.Type]bool, opts option.CompileOptions) error {
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if opts.RecursiveDepth < 0 || len(vtm) == 0 {
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return nil
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}
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next := make(map[reflect.Type]bool)
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for vt, _ := range(vtm) {
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sub, err := pretouchType(vt, opts)
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if err != nil {
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return err
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}
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for svt, _ := range(sub) {
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next[svt] = true
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}
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}
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opts.RecursiveDepth -= 1
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return pretouchRec(next, opts)
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} |