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sonic/sonic.go
liu 7475b256ce
support JSON validate (#189)
* fix: check unescaped control chars in decode

* feat: add utf8 validate func

* feat: validate utf8 in json string

* feat: add validateone api

* fix: check unicode pointer for surrogate

* clang12 compile

* feat: Import `Valid()` and `Skip()`

* opt: use looktable

* fix utf-8 validate performance problem

* fix: utf-8 validate bug

* clang12 build

* feat: (encoder) accelerate validating json from `json.Marshaler`

chore!:
- `encoder.NoCompactMarshaler`changes to `encoder.CompactMarshaler`, which means compacting operation is not open by default

* fix: only one json value is `Valid()`

Co-authored-by: liuqiang <liuqiang.06@bytedance.com>
Co-authored-by: duanyi.aster <duanyi.aster@bytedance.com>
2022-02-21 16:35:53 +08:00

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Go

/*
* Copyright 2021 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//go:generate make
package sonic
import (
`reflect`
`github.com/bytedance/sonic/ast`
`github.com/bytedance/sonic/decoder`
`github.com/bytedance/sonic/encoder`
`github.com/bytedance/sonic/option`
`github.com/bytedance/sonic/internal/native/types`
`github.com/bytedance/sonic/internal/rt`
)
// Marshal returns the JSON encoding of v.
func Marshal(val interface{}) ([]byte, error) {
return encoder.Encode(val, 0)
}
// Unmarshal parses the JSON-encoded data and stores the result in the value
// pointed to by v.
func Unmarshal(buf []byte, val interface{}) error {
return UnmarshalString(rt.Mem2Str(buf), val)
}
// UnmarshalString is like Unmarshal, except buf is a string.
func UnmarshalString(buf string, val interface{}) error {
dec := decoder.NewDecoder(buf)
err := dec.Decode(val)
pos := dec.Pos()
/* check for errors */
if err != nil {
return err
}
/* skip all the trailing spaces */
if pos != len(buf) {
for pos < len(buf) && (types.SPACE_MASK & (1 << buf[pos])) != 0 {
pos++
}
}
/* then it must be at EOF */
if pos == len(buf) {
return nil
}
/* junk after JSON value */
return decoder.SyntaxError {
Src : buf,
Pos : dec.Pos(),
Code : types.ERR_INVALID_CHAR,
}
}
// Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
// order to reduce the first-hit latency.
//
// Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
// a compile option to set the depth of recursive compile for the nested struct type.
func Pretouch(vt reflect.Type, opts ...option.CompileOption) error {
if err := encoder.Pretouch(vt, opts...); err != nil {
return err
} else if err = decoder.Pretouch(vt, opts...); err != nil {
return err
} else {
return nil
}
}
// Get searches the given path json,
// and returns its representing ast.Node.
//
// Each path arg must be integer or string:
// - Integer means searching current node as array
// - String means searching current node as object
func Get(src []byte, path ...interface{}) (ast.Node, error) {
return GetFromString(string(src), path...)
}
// GetFromString is same with Get except src is string,
// which can reduce unnecessary memory copy.
func GetFromString(src string, path ...interface{}) (ast.Node, error) {
return ast.NewSearcher(src).GetByPath(path...)
}