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* opt: faster f64toa * feat:(option) add option `MaxInlineDepth` for addjust compilation inline depth (#287) * feat: make compilation depth changeable * feat: add option `DefaultMaxInlineDepth` * add recurse depth = 10 * refactor * doc: readme and comment * opt: add `_MAX_FIELDS` to limit the inlining of big struct * update license * fix typo * feat:(ast) support cast `null` to empty value (#278) * fix: recompile * test: add ftoa benchmarks * feat: add f32toa * fix: add license * opt: optimize decimal * fix benchmarks * fix: poor performance in atof32 * test: add more integer test Co-authored-by: liuqiang <liuqiang.06@bytedance.com> Co-authored-by: Yi Duan <duanyi.aster@bytedance.com>
231 lines
6.9 KiB
C
231 lines
6.9 KiB
C
/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "native.h"
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#include "tab.h"
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static const char Vec16xA0[16] __attribute__((aligned(16))) = {
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'0', '0', '0', '0', '0', '0', '0', '0',
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'0', '0', '0', '0', '0', '0', '0', '0',
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};
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static const uint16_t Vec8x10[8] __attribute__((aligned(16))) = {
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10, 10, 10, 10,
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10, 10, 10, 10,
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};
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static const uint32_t Vec4x10k[4] __attribute__((aligned(16))) = {
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10000,
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10000,
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10000,
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10000,
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};
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static const uint32_t Vec4xDiv10k[4] __attribute__((aligned(16))) = {
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0xd1b71759,
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0xd1b71759,
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0xd1b71759,
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0xd1b71759,
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};
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static const uint16_t VecDivPowers[8] __attribute__((aligned(16))) = {
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0x20c5, 0x147b,
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0x3334, 0x8000,
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0x20c5, 0x147b,
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0x3334, 0x8000,
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};
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static const uint16_t VecShiftPowers[8] __attribute__((aligned(16))) = {
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0x0080, 0x0800,
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0x2000, 0x8000,
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0x0080, 0x0800,
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0x2000, 0x8000,
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};
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static const uint8_t VecShiftShuffles[144] __attribute__((aligned(16))) = {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
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0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff,
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0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff,
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0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff,
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0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff, 0xff,
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0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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static inline int itoa1(char *out, int n, uint32_t v) {
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out[n++] = (char)v + '0';
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return n;
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}
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static inline int itoa2(char *out, int n, uint32_t v) {
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out[n++] = Digits[v];
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out[n++] = Digits[v + 1];
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return n;
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}
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static inline __m128i itoa8_sse2(uint32_t v) {
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__m128i v00 = _mm_cvtsi32_si128 (v);
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__m128i v01 = _mm_mul_epu32 (v00, as_m128v(Vec4xDiv10k));
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__m128i v02 = _mm_srli_epi64 (v01, 45);
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__m128i v03 = _mm_mul_epu32 (v02, as_m128v(Vec4x10k));
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__m128i v04 = _mm_sub_epi32 (v00, v03);
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__m128i v05 = _mm_unpacklo_epi16 (v02, v04);
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__m128i v06 = _mm_slli_epi64 (v05, 2);
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__m128i v07 = _mm_unpacklo_epi16 (v06, v06);
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__m128i v08 = _mm_unpacklo_epi32 (v07, v07);
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__m128i v09 = _mm_mulhi_epu16 (v08, as_m128v(VecDivPowers));
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__m128i v10 = _mm_mulhi_epu16 (v09, as_m128v(VecShiftPowers));
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__m128i v11 = _mm_mullo_epi16 (v10, as_m128v(Vec8x10));
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__m128i v12 = _mm_slli_epi64 (v11, 16);
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__m128i v13 = _mm_sub_epi16 (v10, v12);
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return v13;
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}
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static inline int u32toa_small(char *out, uint32_t val) {
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int n = 0;
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uint32_t d1 = (val / 100) << 1;
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uint32_t d2 = (val % 100) << 1;
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/* 1000-th digit */
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if (val >= 1000) {
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out[n++] = Digits[d1];
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}
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/* 100-th digit */
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if (val >= 100) {
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out[n++] = Digits[d1 + 1];
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}
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/* 10-th digit */
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if (val >= 10) {
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out[n++] = Digits[d2];
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}
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/* last digit */
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out[n++] = Digits[d2 + 1];
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return n;
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}
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static inline int u32toa_medium(char *out, uint32_t val) {
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int n = 0;
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uint32_t b = val / 10000;
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uint32_t c = val % 10000;
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uint32_t d1 = (b / 100) << 1;
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uint32_t d2 = (b % 100) << 1;
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uint32_t d3 = (c / 100) << 1;
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uint32_t d4 = (c % 100) << 1;
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/* 10000000-th digit */
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if (val >= 10000000) {
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out[n++] = Digits[d1];
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}
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/* 1000000-th digit */
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if (val >= 1000000) {
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out[n++] = Digits[d1 + 1];
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}
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/* 100000-th digit */
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if (val >= 100000) {
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out[n++] = Digits[d2];
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}
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/* remaining digits */
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out[n++] = Digits[d2 + 1];
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out[n++] = Digits[d3];
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out[n++] = Digits[d3 + 1];
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out[n++] = Digits[d4];
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out[n++] = Digits[d4 + 1];
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return n;
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}
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static inline int u64toa_large_sse2(char *out, uint64_t val) {
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uint32_t a = (uint32_t)(val / 100000000);
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uint32_t b = (uint32_t)(val % 100000000);
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/* convert to digits */
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__m128i v0 = itoa8_sse2(a);
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__m128i v1 = itoa8_sse2(b);
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/* convert to bytes, add '0' */
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__m128i v2 = _mm_packus_epi16 (v0, v1);
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__m128i v3 = _mm_add_epi8 (v2, as_m128v(Vec16xA0));
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/* count number of digit */
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__m128i v4 = _mm_cmpeq_epi8 (v3, as_m128v(Vec16xA0));
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uint32_t bm = _mm_movemask_epi8 (v4);
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uint32_t nd = __builtin_ctz (~bm | 0x8000);
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/* shift digits to the beginning */
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__m128i p = _mm_loadu_si128 (as_m128c(&VecShiftShuffles[nd * 16]));
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__m128i r = _mm_shuffle_epi8 (v3, p);
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/* store the result */
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_mm_storeu_si128(as_m128p(out), r);
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return 16 - nd;
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}
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static inline int u64toa_xlarge_sse2(char *out, uint64_t val) {
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int n = 0;
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uint64_t b = val % 10000000000000000;
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uint32_t a = (uint32_t)(val / 10000000000000000);
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/* the highest 4 digits */
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if (a < 10) {
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n = itoa1(out, n, a);
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} else if (a < 100) {
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n = itoa2(out, n, a << 1);
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} else if (a < 1000) {
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n = itoa1(out, n, a / 100);
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n = itoa2(out, n, (a % 100) << 1);
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} else {
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n = itoa2(out, n, (a / 100) << 1);
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n = itoa2(out, n, (a % 100) << 1);
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}
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/* remaining digits */
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__m128i v0 = itoa8_sse2 ((uint32_t)(b / 100000000));
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__m128i v1 = itoa8_sse2 ((uint32_t)(b % 100000000));
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__m128i v2 = _mm_packus_epi16 (v0, v1);
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__m128i v3 = _mm_add_epi8 (v2, as_m128v(Vec16xA0));
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/* convert to bytes, add '0' */
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_mm_storeu_si128(as_m128p(&out[n]), v3);
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return n + 16;
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}
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int i64toa(char *out, int64_t val) {
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if (likely(val >= 0)) {
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return u64toa(out, (uint64_t)val);
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} else {
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*out = '-';
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return u64toa(out + 1, (uint64_t)(-val)) + 1;
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}
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}
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int u64toa(char *out, uint64_t val) {
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if (likely(val < 10000)) {
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return u32toa_small(out, (uint32_t)val);
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} else if (likely(val < 100000000)) {
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return u32toa_medium(out, (uint32_t)val);
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} else if (likely(val < 10000000000000000)) {
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return u64toa_large_sse2(out, val);
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} else {
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return u64toa_xlarge_sse2(out, val);
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}
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}
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