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# Section 1 / Half Precision Floats
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# Section 2 / Half Precision Floats
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TL;DR - don't use these in C and C++ without being willing to wade
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through a great deal of muck. In assembly language, it is more
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# Section 1 / Floating Point Literals
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# Section 2 / Floating Point Literals
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Recall that all AARCH64 instructions are 4 bytes long. Recall also that
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this means that there are constraints on what can be specified as a
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# Section 1 / Conversion of Floating Point and Integers
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# Section 2 / Conversion of Floating Point and Integers
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This chapter has been surprisingly difficult to research and write. Huh?
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All we're talking about is taking a floating point value and turning it
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# Section 1 / What Are Floating Point Numbers?
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# Section 2 / What Are Floating Point Numbers?
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Before we introduce floating point instructions in the AARCH64 ISA, it is
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worth going over exactly what a floating point value is. Integers are easy.
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# Section 1 / Registers (Simplified)
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# Section 2 / Registers (Simplified)
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## Overview
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# Section 2 / Bit Fields / Without Bit Fields
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# Section 3 / Bit Fields / Without Bit Fields
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## Overview
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# Section 2 / Bit Fields / Review of Newly Described Instructions
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# Section 3 / Bit Fields / Review of Newly Described Instructions
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## Overview
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# Section 2 / Bit Fields / With Bit Fields
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# Section 3 / Bit Fields / With Bit Fields
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Given how long the previous chapter, describing life without bit fields, was
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this chapter will be a let down.
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