notice headers were wrong

This commit is contained in:
Perry Kivolowitz 2023-12-22 19:57:02 -06:00
parent e0da494abb
commit 7a6aabfb95
8 changed files with 8 additions and 8 deletions

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# Section 1 / Half Precision Floats
# Section 2 / Half Precision Floats
TL;DR - don't use these in C and C++ without being willing to wade
through a great deal of muck. In assembly language, it is more

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# Section 1 / Floating Point Literals
# Section 2 / Floating Point Literals
Recall that all AARCH64 instructions are 4 bytes long. Recall also that
this means that there are constraints on what can be specified as a

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# Section 1 / Conversion of Floating Point and Integers
# Section 2 / Conversion of Floating Point and Integers
This chapter has been surprisingly difficult to research and write. Huh?
All we're talking about is taking a floating point value and turning it

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# Section 1 / What Are Floating Point Numbers?
# Section 2 / What Are Floating Point Numbers?
Before we introduce floating point instructions in the AARCH64 ISA, it is
worth going over exactly what a floating point value is. Integers are easy.

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# Section 1 / Registers (Simplified)
# Section 2 / Registers (Simplified)
## Overview

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# Section 2 / Bit Fields / Without Bit Fields
# Section 3 / Bit Fields / Without Bit Fields
## Overview

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# Section 2 / Bit Fields / Review of Newly Described Instructions
# Section 3 / Bit Fields / Review of Newly Described Instructions
## Overview

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# Section 2 / Bit Fields / With Bit Fields
# Section 3 / Bit Fields / With Bit Fields
Given how long the previous chapter, describing life without bit fields, was
this chapter will be a let down.