asm_book/README.md
Perry Kivolowitz 4805083a87 README: proofing pass — typo fixes, factual corrections, updated bio
Full top-to-bottom proofread of the root README.

Narrow fixes (typos, grammar, formatting, broken syntax):

- Two malformed `</br>` closing tags replaced with `<br/>`.
- "See the [here](...)" → "See [this chapter](...) for..." (the
  previous phrasing had a dangling article and a preposition that
  did not parse cleanly).
- Stray angle brackets around a URL in the "Here is a link to 'a'
  main instruction set page" sentence removed (the brackets created
  a redundant autolink inside an already-formed markdown link).
- "quite straight forward" → "straightforward" (one word).
- "whose job it is turn high level languages" → inserted the
  missing "to".
- Added backticks around "gcc" and "g++" in the "We use gcc and g++
  directly..." sentence for consistency with every other reference
  to those tools in the file.
- `main.s` → `main.S` in the "Suppose main() is implemented in
  assembly language..." paragraph; the surrounding prose teaches
  the capital-S convention, and the lowercase `.s` was contradicting
  the very point being made.
- "for handing `#include`" → "for handling `#include`".
- "a general tool can is used by other languages" → "a general tool
  used by other languages" (extra "can is" was clearly a mid-edit
  remnant).

Substantive corrections:

- The linker description listed ".dlls on Windows" as an example of
  a statically-linked library file. DLLs are the canonical dynamic
  linking format on Windows; static on Windows is .lib. The sentence
  now correctly separates the two categories: `.a` (Linux) and `.lib`
  (Windows) for static, `.so` (Linux) and `.dll` (Windows) for
  dynamic.
- The "Twenty twenty three marks Perry's 19th year teaching..."
  paragraph was three years stale and referenced an ongoing count
  that had since ended. Replaced with a year-agnostic retirement
  statement summing the nineteen total years (ten UW Madison plus
  nine Carthage). The new phrasing will not age.
- Normalized "pre-processor" (hyphenated) to "preprocessor" (one
  word) throughout the "C Preprocessor" subsection, matching the
  four unhyphenated uses that appeared earlier in the same document
  and aligning with common modern style. Section heading updated to
  match.

Expanded author bio:

- Added a new paragraph in "About The Author" surfacing credentials
  directly relevant to this book's systems/assembly audience: the
  undergraduate V6 Unix kernel study on a PDP-11/60, the subsequent
  Bell Labs Unix-internals teaching role, priority on the earliest
  known software keylogger, the 1985 appearance on Fred Fish Disk #1
  (the first volume of the longest-running public-domain software
  library in personal-computing history), named references to the
  ASDG / TAD / ADPro / Elastic Reality commercial lineage, and the
  "Loaders → Operators → Savers" architectural throughline that has
  now evolved into the "Sensor → Operator → Emitter" pipeline in
  the author's current open-source GlowUp project (home automation
  broader than just lighting). The GlowUp repo at
  github.com/pkivolowitz/lifx is linked.

Rejected alternatives:

- Rolling the "19th year" numbers forward to 2026 rather than
  switching to the retirement framing — rejected because the count
  is no longer ongoing and any year-pinned phrasing will age the
  same way again.
- A Front-Matter-level authorship / biography section rather than
  an addition to the existing "About The Author" section — rejected
  as tonally too heavy; biography belongs where biography already
  lives.
- Fixing the DLL/static-linking text by simply renaming "statically
  linked" to "dynamically linked" for the .dll example — rejected
  because the surrounding sentence teaches the concept of library
  linking and benefits from showing both categories side by side.

No test coverage applies; this is prose.
2026-04-19 03:05:38 -05:00

431 lines
17 KiB
Markdown

# A Gentle Introduction to Assembly Language Programming
This textbook provides a gentle introduction to assembly language
programming. What makes this introduction "gentle" is that it assumes
the reader is already comfortable with C or C++ coding. We use this
assumed knowledge to **bridge** backward towards the low level ISA
(Instruction Set Architecture).
We drive home a very sharp point:
<center>
<i>Assembly language is nothing to be scared of!</i>
</center>
<br/>
<br/>
<h2>
<a href="#table-of-contents">
Quick Link to Table of Contents
</a>
</h2>
<br/>
## Front Matter
### For Whom Is This Book Intended?
As mentioned, if you are already familiar with C (or languages descended
from C such as C++), this book begins with what you already know.
Later chapters dive more deeply into the corners and recesses of the ARM
V8 ISA and are suitable for those wishing to master the rich instruction
set of the 64 bit ARM processors.
### Can This Book Be Used In Courses Covering Assembly Language?
Yes, absolutely.
### Calling Convention Used In This Book
Assembly language programming is quite closely dependent upon the
underlying hardware architecture. The host operating environment plays
an outsized role in determining how assembly language programs are
constructed. A "calling convention" refers to how functions are called
and how parameters are passed.
Originally, this book taught only the ARM LINUX conventions. However,
over time, we developed a suite of macros that make it much easier to
write code for use either on MacOS or on LINUX.
[This link](./macros/) will lead to a current copy of them as well as
documentation. Macros that make programming a bit easier are also
included.
[This chapter](./more/apple_silicon/) provides some additional
information about Apple Silicon assembly language programming.
You'll notice that we make use of the C-runtime directly rather than
make OS system calls. So, for instance, if we want to call `write()`,
we call `write` from the assembly language.
This version of the system call `write` is a wrapper function built into
the C-runtime (CRT) which handles the lower level details of performing
a system call. See [this chapter](./more/system_calls/README.md) for what
actually happens inside these wrapper functions.
The benefit of using the CRT wrappers is that there are differences
between the distributions and architectures that are masked by using the
CRT wrappers. Therefore, when you use the wrappers rather than the
direct method of making system calls, your code will be more portable.
### A Lot of Names
As commendable as the ARM designs are, ARM's naming conventions for
their Intellectual Properties are horrid. In this book, AARCH64 and ARM
V8 are taken to be synonyms for the 64 bit ARM Instruction Set
Architecture (ISA).
It is very difficult to find documentation at the ARM site because they
have *so many versions*, so many names for the same thing and so much
documentation in general. It really can be maddening.
Within the text we will provide germane links as appropriate.
[Here](https://developer.arm.com/documentation/ddi0596/2021-12?lang=en)
is a link to "a" main instruction set page.
### What you need to work with assembly language on Linux
Getting the tools for assembly language development is quite
straightforward - perhaps you already have them. Using `apt` from the Linux
terminal, say:
```text
sudo apt update
sudo apt install build-essential gdb
```
On the Macintosh type:
`xcode-select --install`
into a terminal and follow directions. Note that `gdb` is replaced by
`lldb` with just enough differences to make you cry.
Then you'll need your favorite editor. We ourselves use `vi` for quick
edits and Visual Studio Code for any heavy lifting.
### How to build an assembly language program
We use `gcc`, the C "compiler". `g++` could also be used. On the Mac,
`clang` can also be used.
What sense does that make... using the "compiler" to "compile" assembly
language?
Well, to answer that one must understand that the word "compiler" refers
to only one step in a build sequence. What we talk about as being the
"compiler" is actually an umbrella that includes:
* A preprocessor that acts on any `#` preprocessor command like
`#include`. These commands are not part of C or C++. Rather they
are commands to the preprocessor.
Note that `gcc` will invoke the C preprocessor if your assembly
language file ends in `.S` - capital S. It may or may not be invoked
if your file ends in a lower case s or any other file extension
depending upon your system.
* The *actual* compiler, whose job it is to turn high level languages
such as C and C++ into assembly language.
* The assembler, which turns assembly language into machine code which
is not quite ready for execution.
* And finally, the linker, which combines potentially many intermediate
machine code files (called object files) with potentially many library
files (statically linked `.a` files on Linux or `.lib` files on
Windows; dynamically linked `.so` files on Linux or `.dll` files on
Windows). The linker is the last step in this chain.
[Here](https://youtu.be/Iv3psS4n9j8) is a video explaining this process.
We use `gcc` and `g++` directly because, being umbrellas, they automate
the above steps and automatically link with the CRT.
Suppose you've implemented `main()` in a C file (main.c) and want to
make use of an assembly language file you have written (asm.S). It can
be done in several ways.
#### All at once
```text
gcc main.c asm.S
```
That's all you need for a minimal build. The resulting program will be
written to `a.out`. All the intermediate files that are generated will
be removed.
#### Modularly
```text
gcc -c main.c
gcc -c asm.S
gcc main.o asm.o
```
Used in this way, `.o` files are left on disk. Using the previous
method, the `.o` files are removed without you seeing them.
### If there are no C or C++ modules used
Suppose `main()` is implemented in assembly language and `main.S` is
self-contained, then simply:
```text
gcc main.S
```
Often, you will want to enable the debugger `gdb` or `lldb`. Do this:
```text
gcc -g main.S
```
Without the `-g` command line option, your debugger may not properly
operate.
#### The C Preprocessor
To repeat, if you want `gcc` to run your code through the C
preprocessor (for handling `#include` for example), name your assembly
language source code files with a capital S. So, on Linux:
`gcc main.s`
Will not go through the C preprocessor but
`gcc main.S`
will.
#### Programs called by the "Compiler"
To drive home the point that the "compiler" is an umbrella, using gcc to
"compile" a program causes the following to be called on Ubuntu running
on ARM:
```text
/usr/bin/cpp
/usr/lib/gcc/aarch64-linux-gnu/11/cc1
/usr/bin/as
/usr/lib/gcc/aarch64-linux-gnu/11/collect2 which is...
/usr/bin/ld
```
`cpp` is the C preprocessor - it is a general tool used by other
languages as well (C++, for example).
`cc1` is the actual compiler.
`as` is the assembler.
`ld` is the linker.
You can see why we default to using the umbrella command in this book.
## Table of Contents
### Section 1 - Bridging from C / C++ to Assembly Language
We start by providing what we're calling "bridging" from C and C++ to
assembly language. We use the knowledge you already have to learn new
knowledge - how cool is that!
| Chapter | Markdown | PDF |
| ------- | -------- | --- |
| 0 | [Kickstart](./section_1/kickstart.md) | [Link](./section_1/kickstart.pdf) |
| 1 | [Hello World](./section_1/hello_world/README.md) | [Link](./section_1/hello_world/README.pdf) |
| 2 | [If Statements](./section_1/if/README.md) | [Link](./section_1/if/README.pdf) |
| 3 | Loops | |
| 3a | [While Loops](./section_1/while/README.md) | [Link](./section_1/while/README.pdf) |
| 3b | [For Loops](./section_1/for/README.md) | [Link](./section_1/for/README.pdf) |
| 3c | [Implementing Continue](./section_1/for/README.md#implementing-a-continue) | [Link](./section_1/for/README.pdf) |
| 3d | [Implementing Break](./section_1/for/README.md#implementing-a-break) | [Link](./section_1/for/README.pdf) |
| 4 | Interludes | |
| 4a | [Registers](./section_1/regs/README.md) | [Link](./section_1/regs/README.pdf) |
| 4b | [Load and Store](./section_1/regs/ldr.md) | [Link](./section_1/regs/ldr.pdf) |
| 4c | [More About `ldr`](./section_1/regs/ldr2.md) | [Link](./section_1/regs/ldr2.pdf) |
| 4d | [Register Sizes](./section_1/regs/widths.md) | [Link](./section_1/regs/widths.pdf) |
| 4e | [Hexadecimal](./section_1/hex.md) | [Link](./section_1/hex.pdf) |
| 5 | [`switch`](./section_1/jump_tables/README.md) | [Link](./section_1/jump_tables/README.pdf) |
| 6 | Functions | |
| 6a | [Calling and Returning](./section_1/funcs/README.md) | [Link](./section_1/funcs/README.pdf) |
| 6b | [Passing Parameters](./section_1/funcs/README2.md) | [Link](./section_1/funcs/README2.pdf) |
| 6c | [Example of calling some common C runtime functions](./section_1/funcs/README3.md) | [Link](./section_1/funcs/README3.pdf) |
| 7 | [FizzBuzz - a Complete Program](./section_1/fizzbuzz/README.md) | [Link](./section_1/fizzbuzz/README.pdf) |
| 8 | Structs | |
| 8a | [Alignment](./section_1/structs/alignment.md) | [Link](./section_1/structs/alignment.pdf) |
| 8b | [Defining](./section_1/structs/defining.md) | [Link](./section_1/structs/defining.pdf) |
| 8c | [Using](./section_1/structs/using.md) | [Link](./section_1/structs/using.pdf) |
| 8d | [What is "this"](./section_1/structs/this.md) | [Link](./section_1/structs/this.pdf) |
| 9 | [`const`](./section_1/const/README.md) | [Link](./section_1/const/README.pdf) |
### Section 2 - Floating Point
Floating point operations use their own instructions and their own set
of registers. Therefore, floating point operations are covered in their
own section:
| Chapter | Markdown | PDF |
| ------- | -------- | --- |
| 0 | [Chapter Overview](./section_2/float/README.md) | [Link](./section_2/float/README.pdf) |
| 1 | [What Are Floating Point Numbers?](./section_2/float/what.md) | [Link](./section_2/float/what.pdf) |
| 2 | [Registers](./section_2/float/working.md) | [Link](./section_2/float/working.pdf) |
| 3 | [Truncation and Rounding](./section_2/float/rounding.md) | [Link](./section_2/float/rounding.pdf) |
| 4 | [Literals](./section_2/float/literals.md) | [Link](./section_2/float/literals.pdf) |
| 5 | [`fmov`](./section_2/float/fmov.md) | [Link](./section_2/float/fmov.pdf) |
| 6 | [Half Precision Floats](./section_2/float/half.md) | [Link](./section_2/float/half.pdf) |
| 7 | [NEON SIMD Not Yet Written](./not_written_yet.md) | [Link](./not_written_yet.pdf) |
### Section 3 - Bit Manipulation
What would a book about assembly language be without bit bashing?
| Chapter | Markdown | PDF |
| ------- | -------- | --- |
| 1 | Bit Fields | |
| 1a | [Without Bit Fields](./section_3/bitfields/README.md) | [Link](./section_3/bitfields/README.pdf) |
| 1b | [With Bit Fields](./section_3/bitfields/with.md) | [Link](./section_3/bitfields/with.pdf) |
| 1c | [Review of Newly Described Instructions](./section_3/bitfields/review.md) | [Link](./section_3/bitfields/review.pdf) |
| 2 | [Endianness](./section_3/endian/README.md) | [Link](./section_3/endian/README.pdf) |
### Section 4 - More Stuff
In this section, we present miscellaneous material including our "world
famous lecture" on debugging. This lecture has been invited at several
colleges and universities. It is intended for audiences working with
languages like C, C++ and assembly language but some of the lessons
contained therein are applicable to all languages.
| Chapter | Markdown | PDF |
| ------- | -------- | --- |
| 1 | [Apple Silicon](./more/apple_silicon/README.md) | [Link](./more/apple_silicon/README.pdf) |
| 2 | [Apple / Linux Convergence](./macros) | [Link](./macros/README.pdf) |
| 3 | [Variadic Functions](./more/varargs/README.md) | [Link](./more/varargs/README.pdf) |
| 4 | [Under the hood: System Calls](./more/system_calls/README.md) | [Link](./more/system_calls/README.pdf) |
| 5 | [Determining string literal lengths for C functions](./more/strlen_for_c/README.md) | [Link](./more/strlen_for_c/README.pdf) |
| 6 | [Calling Assembly Language From Python](./python/) | [Link](./python/README.pdf) |
| 7 | [Atomic Operations](./more/atomics/README.md) | [Link](./more/atomics/README.pdf) |
| 8 | [Jump Tables](./more/jump_tables/README.md) | [Link](./more/jump_tables/README.pdf) |
| 9 | [argv](./more/argv_example/jess1.S) | ASM CODE |
| 10 | [spin-locks](./more/spin-lock/) | [Link](./more/spin-lock/README.pdf) |
| - | [Debugging Lecture](./debugging/Discourses%20and%20Dialogs%20on%20Debugging.pptx) | PPTX |
## Macro Suite
As indicated immediately above, the macro suite [can be found
here](./macros/).
## Projects
[Here](./projects/README.md) are some project specifications to offer a
challenge to your growing mastery. Here are very brief descriptions
presented in alphabetical order.
* Perhaps before you tackle these, check out the fully described
[FIZZBUZZ](./section_1/fizzbuzz/README.md) program first.
* Then try [this](./projects/first_project/README.md) as your very first
project. With some blank lines and comments it weighs in at 35 lines.
* The [DIRENT](./projects/DIRENT/README.md) project demonstrates how a
complex `struct` can be used in assembly language.
* The [PI](./projects/PI/README.md) project demonstrates floating point
instructions. The program will "throw darts at a target," calculating
an approximation of PI by tracking how many darts "hit the target"
versus the total number of darts "thrown".
* The [SINE](./projects/SINE/README.md) project stresses floating point
math and functions.
* The [SNOW](./projects/snow/README.md) project uses 1970's era tech to
animate a simple particle system. This project demonstrates a reasonable
design process of breaking down complex problems into simpler parts.
* The [WALKIES](./projects/walkies/README.md) presents a cute little
animation demonstrating looping with some pointer dereferencing.
## About The Author
Perry Kivolowitz's career in the Computer Sciences spans just under five
decades. He launched more than 5 companies, mostly relating to hardware,
image processing and visual effects (for motion pictures and
television). Perry received Emmy recognition for his work on the The
Gathering, the pilot episode of Babylon 5. Later he received an Emmy
Award for Engineering along with his colleagues at [SilhouetteFX,
LLC](https://en.wikipedia.org/wiki/SilhouetteFX). SilhouetteFX is used
in almost every significant motion picture for rotoscoping, paint,
tracking, 2D to 3D reconstruction, compositing and more.
In 1996 Perry received an [Academy Award for Scientific and Technical
Achievement](https://en.wikipedia.org/wiki/Academy_Award_for_Technical_Achievement)
for his invention of Shape Driven Warping and Morphing. This is the
technique responsible for many of the famous effects in Forrest Gump,
Titanic and Stargate.
Perry retired from college teaching after nineteen years — ten at UW
Madison and nine at Carthage College.
Perry's early career ran deep in Unix and the Amiga. As an undergraduate
he read the V6 Unix kernel from source on a PDP-11/60; he later taught
Unix internals at Bell Labs. He wrote what is believed to be the first
software keylogger. In 1985 his work appeared on Fred Fish Disk #1
the first volume of the longest-running public-domain software library
in personal-computing history. His commercial work through **ASDG**,
**TAD**, **ADPro**, and **Elastic Reality** centered on a "Loaders →
Operators → Savers" pipeline architecture he invented and carried
through five product generations across desktop publishing, multimedia,
video, and film. The same architecture has most recently evolved into
a **Sensor → Operator → Emitter (SOE)** pipeline in his current
open-source project **GlowUp**
([github.com/pkivolowitz/lifx](https://github.com/pkivolowitz/lifx)) —
a generalized sensor-fusion and effectuation platform that began as
smart-lighting control and now runs an ever-growing share of his home.
Assembly language is a passion for Perry having worked in the following
ISAs (in chronological order):
* Univac 1100
* Digital Equipment Corporation PDP-11
* Digital Equipment Corporation VAX-11
* Motorola 68000
* ARM beginning with AARCH64
This work is dedicated to my wife Sara and sons Ian and Evan.
### A Note on Authorship and AI Assistance
As of 19 April 2026, Perry has begun using Claude (Anthropic's AI
assistant) as a writing and editing aid on this book. All material
preceding that date was produced by the author unaided. Ongoing
AI-assisted changes are identifiable in the git history by commit
date and by the supporting tooling introduced in [`scripts/`](./scripts/)
and [`.github/`](./.github/) around that time.
### Gratuitous Plugs
Perry has created a library of about 200 programming projects suitable
for CS 1, CS 2, Data Structures, Networking, Operating Systems and
Computer Organization classes. If a publisher of CS text books (or other
CS related content) would be interested in purchasing the library,
please reach out.
Also, check out [Get Off My
L@wn](https://www.amazon.com/Get-Off-My-Zombie-Novel-ebook/dp/B00DQ26J8G),
a Zombie novel for coders.
You read that right... elite programmer Doug Handsman retires to his
wife Ruth Ann's native northern Wisconsin. And then, well, the
apocalypse happens. Bummer.
Rated 4.3 out of 5 with more than 70 reviews, it's a fun read and costs
next to nothing.