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135 lines
6.2 KiB
Markdown
135 lines
6.2 KiB
Markdown
# Section 1 / Floating Point Literals
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Recall that all AARCH64 instructions are 4 bytes long. Recall also that
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this means that there are constraints on what can be specified as a
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literal since the literal must be encoded into the 4 byte instruction.
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If the literal is too large, an assembler error will result.
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Given that floating point values are always at least 4 bytes long
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themselves, using floating point literals is extremely constrained.
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For example:
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```asm
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fmov d0, 1 // 1
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fmov d0, 1.1 // 2
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```
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`Line 1` will pass muster but `Line 2` will cause an error.
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To load a `float`, you could translate the value to binary and do
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as the following:
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```asm
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.text // 1
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.global main // 2
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.align 2 // 3
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// 4
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main: str x30, [sp, -16]! // 5
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ldr s0, =0x3fc00000 // 6
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fcvt d0, s0 // 7
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ldr x0, =fmt // 8
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bl printf // 9
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ldr x30, [sp], 16 // 10
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mov w0, wzr // 11
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ret // 12
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// 13
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.data // 14
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fmt: .asciz "%f\n" // 15
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.end // 16
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```
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The above code is found [here](./t.s).
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`Line 6` puts the translated value of 1.5 into `s0` (since the value
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is a `float` it goes in an `s` register). The assembler performs the
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magic of treating the literal as if it were an address and puts it into
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`s0`.
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`Line 7` converts the single precision number into a double precision
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number for printing.
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*`printf()` only knows how to print double precision values. When you
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specify a `float`, it will convert it to a `double` before emitting it.*
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Translating `floats` and `doubles` by hand isn't a common practice for
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humans, though compilers are happy to do so.
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Instead for us humans, the assembler directives `.float` and `.double`
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are used more frequently to specify `float` and `double` values putting
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them into RAM.
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The following example prints an array of floats and doubles:
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```asm
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.global main // 1
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.text // 2
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.align 2 // 3
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// 4
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counter .req x20 // 5
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dptr .req x21 // 6
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fptr .req x22 // 7
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.equ max, 4 // 8
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// 9
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main: stp counter, x30, [sp, -16]! // 10
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stp dptr, fptr, [sp, -16]! // 11
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ldr dptr, =d // 12
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ldr fptr, =f // 13
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mov counter, xzr // 14
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// 15
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1: cmp counter, max // 16
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beq 2f // 17
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// 18
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ldr d0, [dptr, counter, lsl 3] // 19
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ldr s1, [fptr, counter, lsl 2] // 20
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fcvt d1, s1 // 21
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ldr x0, =fmt // 22
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add counter, counter, 1 // 23
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mov x1, counter // 24
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bl printf // 25
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b 1b // 26
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// 27
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2: ldp dptr, fptr, [sp], 16 // 28
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ldp counter, x30, [sp], 16 // 29
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mov w0, wzr // 30
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ret // 31
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// 32
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.data // 33
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fmt: .asciz "%d %f %f\n" // 34
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d: .double 1.111111, 2.222222, 3.333333, 4.444444 // 35
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f: .float 1.111111, 2.222222, 3.333333, 4.444444 // 36
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// 37
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.end // 38
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```
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The above code is found [here](./literals.s).
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A number of interesting things in this source code:
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* We use `.req` to give symbolic names to various registers. This can
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help you in remembering which register is being used for what purpose.
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* We use `.equ` to encode a small integer literal value to give it a
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symbolic name, eliminating the use of a "magic number."
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* `Lines 19` and `20` use address arithmetic to march through an
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array of doubles (8 bytes each) and an array of floats (4 bytes each).
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`Line 19` is equivalent to:
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```c++
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// ldr d0, [dptr, counter, lsl 3]
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d0 = dptr[counter];
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```
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`counter` is multiplied by 8 then added to `dptr`.
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`Line 20` is equivalent to:
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`counter` is multiplied by 4 then added to `fptr`.
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```c++
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// ldr s1, [fptr, counter, lsl 2]
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s1 = fptr[counter];
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```
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Cool huh?
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