asm_book/section_1/regs/ldr2.md
2022-12-26 13:53:39 -06:00

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# Section 1 / More About `ldr`
## Overview
In this chapter we examine the difference between loading the address of
(a pointer to) a data label versus loading the data at the label. Both
use the `ldr` instruction however, the assembler actually does some
trickery behind the scenes to accomplish the loads.
## Length of Instructions
**All** AARCH64 instructions are 4 bytes in width.
## Length of Pointers
**All** AARCH64 pointers are 8 bytes in width.
## How to Specify an Address Too Big to Fit in an Instruction?
The title of this section sets the table for the need for trickery. All
labels refer to addresses. Addresses are 8 bytes in width but all
instructions are 4 bytes in width. Clearly, we cannot fit the full
address of a label in an instruction.
Some ISAs (not ARM) have variable length instructions. The instruction
may be four bytes wide but it tells the CPU that the next eight bytes
are an operand of the instruction. Thus the true instruction width is 12
bytes. This is not true of the ARM ISA.
**All instructions are 4 bytes wide. All of them.**
## "`ldr` x_register, =label" is a Pseudo Instruction
When you assemble an instruction looking like:
```text
ldr x1, =label
```
the assembler puts the address of the label into a special region of
memory fancily called a "literal pool." What matters is this region of
memory is placed immediately after (therefore nearby) your code.
Then, the assembler computes the difference between the address of the
current instruction (the `ldr` itself) and the address of the data in
the literal pool made from the labeled data.
The assembler generates a different `ldr` instruction which uses the
difference (or offset) of the data relative to the program counter
(`pc`). The `pc` is non-other the address of the current instruction.
Because the literal pool for your code is located nearby your code, the
offset from the current instruction to the data in the pool is a
relatively **small** number. Small enough, to fit inside a four byte
`ldr` instruction.
```text
ldr x1, [pc, offset to data in literal pool]
```
## Example Program for Demonstrating Use of Literal Pool
[Here](./ldr_tests.s) is a sample program demonstrating the difference
between:
```text
ldr x1, =q
```
and
```text
ldr x1, q
```
Note the difference is that the first has an `=` sign before the label
and the second does not.
Also note, that when `line 15` is executed, the program will **crash**.
```text
.global main // 1
.text // 2
.align 2 // 3
// 4
main: str x30, [sp, -16]! // 5
// 6
ldr x0, =fmt // Loads the address of fmt // 7
ldr x1, =q // Loads the address of q // 8
ldr x2, [x1] // Loads the value at q // 9
bl printf // Calls printf() // 10
// 11
// 12
ldr x0, =fmt // Loads the address of fmt // 13
ldr x1, q // Loads the VALUE at q // 14
ldr x2, [x1] // CRASH! // 15
bl printf // 16
// 17
ldr x30, [sp], 16 // 18
mov w0, wzr // 19
ret // 20
// 21
.data // 22
q: .quad 0x1122334455667788 // 23
fmt: .asciz "address: %p value: %lx\n" // 24
// 25
.end // 26
// 27
```
Disassembling the binary machine code of the executable generated with the
above source code will include:
```text
0000000000007a0 <main>:
7a0: f81f0ffe str x30, [sp, #-16]!
7a4: 58000160 ldr x0, 7d0 <main+0x30>
7a8: 58000181 ldr x1, 7d8 <main+0x38>
7ac: f9400022 ldr x2, [x1]
7b0: 97ffffb4 bl 680 <printf@plt>
7b4: 580000e0 ldr x0, 7d0 <main+0x30>
7b8: 580842c1 ldr x1, 11010 <q>
7bc: f9400022 ldr x2, [x1]
7c0: 97ffffb0 bl 680 <printf@plt>
7c4: f84107fe ldr x30, [sp], #16
7c8: 2a1f03e0 mov w0, wzr
7cc: d65f03c0 ret
```
and
```text
000000000011010 <q>:
11010: 55667788
11014: 11223344
```
Let's examine the second snippet first.
It says `000000000011010 <q>:`. This means that what comes next is the
data corresponding to what is labeled `q` in our source code. Notice the
relocatable address of `11010`. We will explain "relocatable address"
below.
Now, look at the disassembled code on the line beginning with `7b8`. It
reads `ldr x1, 11010`. So the disassembled executable is saying "go to
address 11010 and fetch its contents" which are our `1122334455667788`.
This is not the whole story.
## Relocation of Addresses When Executing
None of the addresses we have seen so far are the final addresses that
will be used once the program is actually running. All addresses will be
*relocated*.
One reason for this is a guard against malware. A technique called
Address Space Layout Randomization (ASLR) prevents malware writers
from being able to know ahead where to modify your executable in order
to accomplish their nefarious purposes.
This image shows `gdb` in `layout regs` at the time our program is loaded.
<figure>
<img src="././1_prior_to_running.png" style="width:80%;">
<figcaption>Prior to launch</figcaption>
</figure>
Notice that all of the addresses match the disassemblies given above.
For example `main()` starts at `7a0`.
Now watch what happens the the program is actually launched:
<figure>
<img src="./2_after_b_and_run.png" style="width:80%;">
<figcaption>After breakpoint and launch</figcaption>
</figure>
Suddenly all the address change to much larger values.
**In fact, the addresses all seem to be six bytes long!**
Why are these addresses only six bytes long when all pointers are
8 bytes long?
Sixty four bit ARM Linux kernels allocate 39, 42 or 48 bits for the size
of a process's virtual address space. Notice 42 and 48 bit values
require 6 bytes to hold them. A virtual address space is all of the
addresses a process can generate / use. Further, all addresses used
by processes are virtual addresses.
Kernels supporting other VA spaces, including 52 bit address spaces
are possible but less common.
The salient point is that even six bytes is far too large to fit in a
four byte instruction. GDB is masking the pseudo instruction and showing
what the effective addresses are.**
Now lets step forward to see the results of the first `ldr` of the
`printf()` template / format string into `x0`.
<figure>
<img src="./3_results_of_first_ldr.png" style="width:80%;">
<figcaption>Results of first ldr</figcaption>
</figure>
There is a pointer in `x0` ending in `b018`. Notice this is **NOT**
the value encoded in the instruction ending in `a7d0`.
This is our only indirect evidence that the instruction we wrote
has been modified to use some calculated offset from the `pc`.
To finish, here is how we confirm `x0` is indeed correct.
<figure>
<img src="./4_confirm_x0_is_correct.png" style="width:80%;">
<figcaption>Confirming x0 is correct</figcaption>
</figure>
Notice down below the `x/s $x0` prints the value in memory
corresponding to the address contained in `x0`.
Finally:
<figure>
<img src="./4_confirm_x0_is_correct.png" style="width:80%;">
<figcaption>Confirming x2 is correct</figcaption>
</figure>
At the outset of this discussion we said that this program will crash on
source code `line 15`. See if you can work out why. Take a moment before
reading further.
Now that you have a hypothesis in mind, take a look at this screenshot
showing the state of `x1` after this instruction: `ldr x1, q` is
executed.
<figure>
<img src="./after_bad_load.png" style="width:80%;">
<figcaption>After bad load</figcaption>
</figure>
Notice that what is in `x1` this time looks very different from the
previous attempt at printing. Notice still more that the value now in
`x1` is the value of `q`, not its address.
Naturally, the next instruction which tries to dereference the value of
`q` rather than its address, causes a crash.
<figure>
<img src="./after_crash.png" style="width:80%;">
<figcaption>After crash</figcaption>
</figure>
## Summary
We have learned how the addresses corresponding to labels
can be found. We also have learned how the contents of
memory at those labels can be retrieved.
| Instruction | Meaning |
| ----------- | ------- |
| ldr r, =label | Load the address of the label into r |
| ldr r, label | Load the value found at the label into r |
In both cases, the assembler will likely do some magical translation of
your simple `ldr` instruction into something involving offsets so that
the resulting offset can fit into an instruction where the full address
cannot.
To store a value back to memory at the address given by a label, the
address corresponding to the label will have first been loaded as is
described above. Then, once the address is in a register, an `str`
instruction can be used to properly locate the values to be written.
## Questions
To be written.