asm_book/projects/PI/README.md
2022-06-16 08:57:39 -05:00

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# Floating Point Programming
As a vehicle to practice using floating point instruction,
this program will throw darts at a square with sides of
two units. It turns out the fraction of darts that fall
within the unit circle is... wait for it... PI.
The idea is to choose two random numbers from zero to one.
Treat these as an x and y coordinate. Calculate the distance to
the origin. If the distance puts the point inside the unit
circle, record the trial as a hit.
Finally, divide the number of hits by the number of trials and
multiply by four. The result will be an approximation of PI
using stochastic methods.
Note this means
we are throwing darts at one quadrant of a square with sides
of 2 units, not the whole square. The difference means we
must multiply by 4 at the end.
## Number of trials to run
This will come from the command line as in:
```text
~/pi $ ./a.out 100000
Executing: 100000 iterations.
Hits: 78443
Approximation: 3.137720
~/pi $
```
If the command line argument is *not* given, use a default of 100000.
Remember that all AARCH64 instructions are 32 bits long. An implication of this is you can't simply do:
```text
mov x0, 1000000
```
Since the constant cannot fit along with op codes into four bytes.
A way to get around this that comes readily to mind
is to put the constant in RAM and `ldr` it into a register.
## Vetting the command line argument
You are not responsible for doing this. Assume that all
command line arguments are valid.
## Converting command line argument to integer
`atoi`
## Seeding the random number generator
In your previous C and C++ programs, you will have done (code snippets follow):
```c++
#include <ctime>
srand((unsigned int) time(nullptr));
```
You must seed the RNG in this way. But in assembly language.
## Getting a random number in the right range
`rand()` returns an integer between 0 and `RAND_MAX`. In
C and C++ you would do:
```c++
// Produces result between 0 and 1.
float v = float(rand()) / float(RAND_MAX);
```
You must do this in your program. What value is RAND_MAX? Write a tiny C++ program on the ARM and print out the value. Or, put
`RANDMAX` into an IDE and ask the IDE to locate its definition.
You must write a subroutine (function) which returns a random number in the right range. Call it `randf` so I can find it easily.
## Converting integers to doubles
In the above, the integers were converted to floats
with a cast. In assembly language you must code the
instructions which perform the cast yourself.
Look up `scvtf` which stands for "signed convert to
float".
## FP registers
Just like `x0` through `x30`, there exists `d0` through `d30`.
Among the float registers, `d29` and `d30` are not special.
However, non-scratch float registers must still be saved and
restored in functions.
## FP ops
You'll use instructions like `fmul`, `fdiv`, `fsqrt`, `fmov` and `fcmp`.
## Aliases For Registers
We have previously advised you to create a "bible" documenting
which registers are used for what. Here is another way of aiding
you to:
* better understand your code, and
* avoid using the wrong register in an instruction.
The idea is to give specific registers aliases, symbolic names
that mean something to your code rather than just a letter and
number. Here is an example:
```asm
LOOP_MX .req x19
LOOP_CT .req x20
HITS .req x21
RND_MF .req d20
DTMP .req d21
```
## Printing FP
`printf` will be your friend. Like always, the format string address goes in `x0`. A `%f` found in the format string tells `printf` to look in the FP registers starting with `d0` as the first value.
## Added Challenge
The program as specified above will print its result only at
the end of its computation. If you specify a very large number
of loops, this can take a long time. The shell prompt will
just sit and you won't know if your program is working or
not.
As an added challenge, add functionality that tests the
loop counter and from time to time, such as every 2048
loops, prints the results so far.
Note that this can produce a lot of lines of output. To
deal with this, create a single line format string (for
`printf()`) that also prints some *old school* cursor
control sequences.
Add this to your single line intermediate results:
```text
\033[1;1H\033[2J
```
These characters will be interpreted by the terminal
(console) as meaning:
* Move the cursor to line 1 column 1, and
* Erase everything below this position.
`\033` is the ESCAPE character represented by its
value in *octal*. *Octal* is indicated by the leading
bash (back slash) and the leading 0.