2.4 KiB
fmov
The fmov instruction is used to move floating point values in and out
of floating point registers and to some degree, moving data between
integer and floating point registers.
Loading Floating Point Numbers as Immediate Values
Just as we saw with integer registers, some values can be used as immediate values and some cannot. It comes down to how many bits are necessary to encode the value. Too many bits... not enough room to fit in a 4 byte instruction plus the opcode.
For example, this works:
mov x0, 65535
but this does not:
mov x0, 65537
The constraints placed on immediate values for fmov are much tighter
because floating point numbers are far more complex than integers.
Make sure you have read and understand this chapter before proceeding.
Let's take a look at some code:
fmov d0, 1.0 // works
fmov d0, 1.5 // works 2**-1
fmov d0, 1.75 // works 2**-1 + 2**-2
fmov d0, 1.875 // works 2**-1 + 2**-2 + 2**-3
fmov d0, 1.9375 // works the preceding + 2**-4
fmov d0, 1.96875 // Zoinks!
From this we can see that an immediate value for an fmov has
4 bits available for the mantissa. In fact, the only values that work
as immediate values will be those floating point values whose fractional
values are combinations of:
-
1/2
-
1/4
-
1/8 and
-
1/16
As far as exponents go, fmov can accommodate 3 bits. So, exponents of
plus or minus 2**7 can be used.
A sign bit makes the total number of bits available for immediate moves to be 8.
Loading / Storing Floating Point Numbers in General
When in doubt, load fixed floating point numbers from memory. This is covered in this chapter.
SIMD
fmov can also deal with the more complicated special cases induced by
SIMD instructions. fmov is able to move values between the various
register widths such as single precision to double precision. However,
no conversion of value is performed - fmov just copies bits.
If you need to change the precision of a floating point value, the
fcvt family of instructions must be used instead.
Movement To / From Integer Registers
fmov can copy bits between the integer and floating point registers.
We emphasize the bits. No conversions are done using fmov. There
exist other instructions for that. See this chapter for
more information.