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Section 2 / Bit Fields
Overview
Many C and C++ programmers have never seen bit fields.
Bit fields are a feature of the C and C++ language which completely hide what is often called "bit bashing".
Bit bashing is the manipulation of individual bits. Bit bashing goes to the very core of the C language. Remember that C is a high level assembly language, as we argue in Section 1 of this book. And C is the (later) language in which Unix was implemented and indeed, C was developed specifically to implement Unix.
Since an operating system directly interfaces with hardware - the C language grew to have features to aid Unix implementers.
With that said, consider this WARNING: the ordering of bits in a bit field is not guaranteed to be the same on different platforms and even between different compilers on the same platform.
Bit fields are implemented within a struct by appending a colon plus
a number after the declaration of integer types.
For example:
struct BF {
unsigned char a : 1;
unsigned char b : 2;
unsigned char c : 5;
};
The above declares a struct whose size is 1 byte. Members of the struct
are a, b and c which are 1, 2 and 5 bits in size, respectively.
Bit Fields Aren't Just For Hardware
Consider a data structure for which there will be potentially millions of
instances in RAM. Or, perhaps billions of instances on disc. Suppose you
need 8 boolean members in every instance. The C++ standard does not
define the size of a bool instead leaving it to be implementation
dependent. Some implementations equate bool to int, four bytes in
length. Some implement bool with a char, or 1 byte in length.
Let's assume the smallest case and equate a bool with char. Our
struct, for which there may be millions or billions of instances
requires 8 bool so therefore 8 bytes. Times millions or billions.
Ouch.
Bit fields can come to your aid here by using a single bit per boolean value. In the best case, 8 bytes collapse to 1 byte. In a worse case, 8 x 4 = 32 bytes collapsed into 1.
Without Bit Fields
Let's assume we're working with a byte that is comprised of three
fields layed out as in struct BF above. That is, a one, two and
five bit field inside one byte.
Without bit fields, we would have to write this code:
/* Note the absence of defensive programming such as checking
to ensure that byte is not null and that bit_number is not
too large.
*/
void ClearA(unsigned char * byte) {
*byte &= ~1;
}
void SetA(unsigned char * byte) {
*byte &= ~1;
*byte |= 1;
}
void ClearB(unsigned char * byte) {
*byte &= ~6;
}
void SetB(unsigned char * byte, unsigned char value) {
value &= 3; // ensures only bits 0 and 1 can be set
*byte &= ~6; // clears bits 1 and 2 in byte
*byte |= (value << 1); // stores bits 0 and 1 into bits 2 and 3
}
void ClearC(unsigned char * byte) {
*byte &= 7; // squashes bits 3 to 7 to 0
}
void SetC(unsigned char * byte, unsigned char value) {
value &= 0x1F; // ensures only bits 0 to 4 can be set
*byte &= ~(0x1F << 3); // squashes correct bits in byte
*byte |= (value << 3); // or's in the bits at the right place
}
In naive assembly language, these functions would look like this: