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* GFW translation * translate usage * [FIX] Fix giscus plugin (#543) * [Translate] translate CS188/Docker/GUN_Make (#540) * complete eng_version for deep learning folder * fix typo * add english version for machine learning systems * Update AICS.en.md Adjust indentation * [ADD]add translation for CS188 * [ADD]add translation for Docker * [UPDATE]update file name * [ADD]add translation for GNU_Make * [FIX]fix typo * [FIX]fix spacing error * translate github * translate thesis writing * translate tools * translate NJUOS * translate CS122 * translate CS346 * translate 15799 * translate CS148 * translate games101 * translate games202 * translate games103 * translate advanced ML * translate CS plan * nits * translate scoop * translate CA * translate information retrieval * translate Decal && AUT * translate workflow --------- Co-authored-by: nzomi <jly14@tsinghua.org.cn>
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Stanford CS148
Course Introduction
- University: Stanford
- Prerequisites: Linear Algebra, Advanced Mathematics, Python
- Programming Language: Python
- Course Difficulty: 🌟🌟🌟
- Estimated Study Time: 40 hours
Official Description:
This introductory course in computer graphics begins with using Blender to generate images and understanding the underlying mathematical concepts, including triangles, normals, interpolation, texture mapping, bump mapping, and more. It then delves into light and color and how they affect computer displays and printing. The course also covers BRDF and some basic lighting and shading models. Towards the end, topics like ray tracing, anti-aliasing, and acceleration structures are introduced.
For more detailed information, you can visit the course website.
This course is somewhat less in-depth compared to GAMES101 and uses Python, making it more accessible for students who are not familiar with C++.
Course Resources
- Course Website: CS148
- Course Videos: None, the lectures themselves are sufficient. GAMES101 videos can also be referenced.
- Course Textbook: Fundamentals of Computer Graphics
- Course Assignments: 8 Homework Assignments, 1 Final Project