go-profiler-notes/stack-traces.md
Felix Geisendörfer 2eda5cc663 fix link
2021-03-22 15:18:10 +01:00

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This document was last updated for `go1.16` but probably still applies to older/newer versions for the most parts.
# Stack Traces in Go
Stack traces play a critical role in Go profiling. So let's try to understand them to see how they might impact the overhead and accuracy of our profiles.
## Introduction
All Go profilers work by collecting samples of stack trace and putting them into [pprof profiles](./pprof.md). Ignoring some details, a pprof profile is just a frequency table of stack traces like shown below:
| stack trace | count |
| ------------ | ----- |
| main;foo | 5 |
| main;foo;bar | 3 |
| main;foobar | 4 |
Let's zoom in on the first stack trace in the table above: `main;foo`. A Go developer will usually be more familiar with seeing a stack trace like this as rendered by `panic()` or [`runtime.Stack()`](https://golang.org/pkg/runtime/#Stack) as shown below:
```
goroutine 1 [running]:
main.foo(...)
/path/to/go-profiler-notes/examples/stack-trace/main.go:9
main.main()
/path/to/go-profiler-notes/examples/stack-trace/main.go:5 +0x3a
```
This text format has been [described elsewhere](https://www.ardanlabs.com/blog/2015/01/stack-traces-in-go.html) so we won't discuss the details of it here. Instead we'll dive deeper into the source of this data.
## Goroutine Stack
As the name implies, stack traces originate from "the stack". Even so the details vary, most programming languages have a concept of a stack and use it to store things like local variables, arguments and return values and return addresses. Generating a stack trace usually involves navigating the stack in a process known as [Unwinding](#unwinding) that will be described in more detail later on.
Platforms like `x86-64` define a [stack layout](https://eli.thegreenplace.net/2011/09/06/stack-frame-layout-on-x86-64) and calling convention for C and encourage other programming languages to adopt it for interoperability. Go doesn't follow these conventions, and instead uses its own idiosyncratic [calling convention](https://dr-knz.net/go-calling-convention-x86-64.html). Future versions of Go (1.17?) will adopt another [register-based](https://go.googlesource.com/proposal/+/refs/changes/78/248178/1/design/40724-register-calling.md) convention that will increase performance. However compatibility with platform conventions is not planned as it would negatively impact goroutine scalability.
Even today, Go's stack layout is slightly different on different platforms. To keep things manageable, we'll assume that we're on `x86-64` for the remainder of this note.
### Stack Layout
Now let's take a closer look at the stack. Every goroutine has its own stack that is at least [2 KiB](https://sourcegraph.com/search?q=repo:golang/go+repo:%5Egithub%5C.com/golang/go%24+_StackMin+%3D&patternType=literal) and grows from a high memory address towards lower memory addresses. This can be a bit confusing and is mostly a historical convention from a time when memory was so limited that one had to worry about the stack colliding with other memory regions used by the program.
![](./goroutine-stack.png)
There is a lot going on in the picture above, but for now let's focus on the things highlighted in red. To get a stack trace, the first thing we need is the current program counter (pc) which identifies the function that is currently being executed. This is found in a CPU register called `rip` (instruction pointer register) that points to another region of memory that holds the executable machine code of our program. If you're not familiar with registers, you can think of them as special CPU variables that are incredibly fast to access.
The next step is to find the program counters of all the callers of the current function, i.e. all the `return address (pc)` values that are also highlighted in red. There are various techniques for doing, which are described in the [Unwinding](#unwinding) section. The end result is a list of program counters that represent your stack trace. In fact, it's exactly the same list you can get from [`runtime.Callers()`](https://golang.org/pkg/runtime/#Callers) within your program. Last but not least, these `pc` values are translated into human readable file/line/function names as described in the [Symbolization](#symbolization) section below.
### Real Example
Looking at pretty pictures can be a good way to get a high level understanding of the stack, but it has its limits. Sometimes you need to look at the raw bits & bytes in order to get a full understanding. If you're not interested in that, feel free to skip ahead to the next section.
To take a look at the stack, we'll use [delve](https://github.com/go-delve/delve) which is a wonderful debugger for Go. In order to inspect the stack, I wrote a script called [stackannotate.star](./delve/stackannotate.star) that can used to print the annotated stack for a simple [example program](./examples/stackannotate/main.go):
```
$ dlv debug ./examples/stackannotate/main.go
Type 'help' for list of commands.
(dlv) source delve/stackannotate.star
(dlv) c examples/stackannotate/main.go:19
Breakpoint 1 set at 0x1067d94 for main.bar() ./examples/stackannotate/main.go:19
> main.bar() ./examples/stackannotate/main.go:19 (hits goroutine(1):1 total:1) (PC: 0x1067d94)
14: }
15:
16: func bar(a int, b int) int {
17: s := 3
18: for i := 0; i < 100; i++ {
=> 19: s += a * b
20: }
21: return s
22: }
(dlv) sa
regs addr offset value explanation
c00004c7e8 0 0 ?
c00004c7e0 -8 0 ?
c00004c7e8 -16 0 ?
c00004c7e0 -24 0 ?
c00004c7d8 -32 1064ac1 return addr to runtime.goexit
c00004c7d0 -40 0 frame pointer for runtime.main
c00004c7c8 -48 1082a28 ?
c00004c7c0 -56 c00004c7ae ?
c00004c7b8 -64 c000000180 var g *runtime.g
c00004c7b0 -72 0 ?
c00004c7a8 -80 100000000000000 var needUnlock bool
c00004c7a0 -88 0 ?
c00004c798 -96 c00001c060 ?
c00004c790 -104 0 ?
c00004c788 -112 c00001c060 ?
c00004c780 -120 1035683 return addr to runtime.main
c00004c778 -128 c00004c7d0 frame pointer for main.main
c00004c770 -136 c00001c0b8 ?
c00004c768 -144 0 var i int
c00004c760 -152 0 var n int
c00004c758 -160 0 arg ~r1 int
c00004c750 -168 1 arg a int
c00004c748 -176 1067c8c return addr to main.main
c00004c740 -184 c00004c778 frame pointer for main.foo
c00004c738 -192 c00004c778 ?
c00004c730 -200 0 arg ~r2 int
c00004c728 -208 2 arg b int
c00004c720 -216 1 arg a int
c00004c718 -224 1067d3d return addr to main.foo
bp --> c00004c710 -232 c00004c740 frame pointer for main.bar
c00004c708 -240 0 var i int
sp --> c00004c700 -248 3 var s int
```
The script isn't perfect and there are some addresses on the stack that it's unable to automatically annotate for now (contributions welcome!). But generally speaking, you should be able to use it to check your understanding against the abstract stack drawing that was presented earlier.
If you want to try it out yourself, perhaps modify the example program to spawn `main.foo()` as a goroutine and observe how that impacts the stack.
## Unwinding
### Frame Pointers
To be written ...
### .gopclntab
To be written ...
### DWARF
To be written ...
## Symbolization
To be written ...
## Overhead
To be written ...
## Accuracy
To be written ...
### Frame Pointer Race Condition
To be written ...
### Goroutine Stack Truncation
To be written ...
### cgo
To be written ...
### pprof Labels
To be written ...
## Disclaimers
I'm [felixge](https://github.com/felixge) and work at [Datadog](https://www.datadoghq.com/) on [Continuous Profiling](https://www.datadoghq.com/product/code-profiling/) for Go. You should check it out. We're also [hiring](https://www.datadoghq.com/jobs-engineering/#all&all_locations) : ).
The information on this page is believed to be correct, but no warranty is provided. Feedback is welcome!