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sonic/README.md
liu 7475b256ce
support JSON validate (#189)
* fix: check unescaped control chars in decode

* feat: add utf8 validate func

* feat: validate utf8 in json string

* feat: add validateone api

* fix: check unicode pointer for surrogate

* clang12 compile

* feat: Import `Valid()` and `Skip()`

* opt: use looktable

* fix utf-8 validate performance problem

* fix: utf-8 validate bug

* clang12 build

* feat: (encoder) accelerate validating json from `json.Marshaler`

chore!:
- `encoder.NoCompactMarshaler`changes to `encoder.CompactMarshaler`, which means compacting operation is not open by default

* fix: only one json value is `Valid()`

Co-authored-by: liuqiang <liuqiang.06@bytedance.com>
Co-authored-by: duanyi.aster <duanyi.aster@bytedance.com>
2022-02-21 16:35:53 +08:00

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# Sonic
A blazingly fast JSON serializing &amp; deserializing library, accelerated by JIT (just-in-time compiling) and SIMD (single-instruction-multiple-data).
## Requirement
- Go 1.15/1.16/1.17
- Linux/darwin OS
- Amd64 CPU with AVX instruction set
## Features
- Runtime object binding without code generation
- Complete APIs for JSON value manipulation
- Fast, fast, fast!
## Benchmarks
For **all sizes** of json and **all scenarios** of usage, **Sonic performs best**.
- [Medium](https://github.com/bytedance/sonic/blob/main/decoder/testdata_test.go#L19) (13KB, 300+ key, 6 layers)
```powershell
goversion: 1.17.1
goos: darwin
goarch: amd64
cpu: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
BenchmarkEncoder_Generic_Sonic-16 42688 ns/op 305.36 MB/s 15608 B/op 4 allocs/op
BenchmarkEncoder_Generic_Sonic_Fast-16 30043 ns/op 433.87 MB/s 14638 B/op 4 allocs/op
BenchmarkEncoder_Generic_JsonIter-16 46461 ns/op 280.56 MB/s 13433 B/op 77 allocs/op
BenchmarkEncoder_Generic_GoJson-16 73608 ns/op 177.09 MB/s 23219 B/op 16 allocs/op
BenchmarkEncoder_Generic_StdLib-16 122622 ns/op 106.30 MB/s 49137 B/op 827 allocs/op
BenchmarkEncoder_Binding_Sonic-16 8190 ns/op 1591.61 MB/s 16175 B/op 4 allocs/op
BenchmarkEncoder_Binding_Sonic_Fast-16 7365 ns/op 1769.85 MB/s 14367 B/op 4 allocs/op
BenchmarkEncoder_Binding_JsonIter-16 23326 ns/op 558.81 MB/s 9487 B/op 2 allocs/op
BenchmarkEncoder_Binding_GoJson-16 9412 ns/op 1384.93 MB/s 9480 B/op 1 allocs/op
BenchmarkEncoder_Binding_StdLib-16 18510 ns/op 704.22 MB/s 9479 B/op 1 allocs/op
BenchmarkEncoder_Parallel_Generic_Sonic-16 7716 ns/op 1689.37 MB/s 12812 B/op 4 allocs/op
BenchmarkEncoder_Parallel_Generic_Sonic_Fast-16 4791 ns/op 2720.47 MB/s 10884 B/op 4 allocs/op
BenchmarkEncoder_Parallel_Generic_JsonIter-16 10505 ns/op 1240.85 MB/s 13455 B/op 77 allocs/op
BenchmarkEncoder_Parallel_Generic_GoJson-16 24086 ns/op 541.19 MB/s 23379 B/op 17 allocs/op
BenchmarkEncoder_Parallel_Generic_StdLib-16 65697 ns/op 198.41 MB/s 49164 B/op 827 allocs/op
BenchmarkEncoder_Parallel_Binding_Sonic-16 2085 ns/op 6251.53 MB/s 12933 B/op 4 allocs/op
BenchmarkEncoder_Parallel_Binding_Sonic_Fast-16 1612 ns/op 8087.31 MB/s 11177 B/op 4 allocs/op
BenchmarkEncoder_Parallel_Binding_JsonIter-16 6169 ns/op 2112.84 MB/s 9494 B/op 2 allocs/op
BenchmarkEncoder_Parallel_Binding_GoJson-16 3492 ns/op 3733.14 MB/s 9492 B/op 1 allocs/op
BenchmarkEncoder_Parallel_Binding_StdLib-16 5170 ns/op 2521.50 MB/s 9482 B/op 1 allocs/op
BenchmarkDecoder_Generic_Sonic-16 69966 ns/op 186.30 MB/s 49543 B/op 313 allocs/op
BenchmarkDecoder_Generic_StdLib-16 146902 ns/op 88.73 MB/s 50872 B/op 772 allocs/op
BenchmarkDecoder_Generic_JsonIter-16 101592 ns/op 128.31 MB/s 55783 B/op 1068 allocs/op
BenchmarkDecoder_Generic_GoJson-16 97865 ns/op 133.19 MB/s 66367 B/op 973 allocs/op
BenchmarkDecoder_Binding_Sonic-16 31418 ns/op 414.90 MB/s 24779 B/op 34 allocs/op
BenchmarkDecoder_Binding_StdLib-16 131260 ns/op 99.31 MB/s 10576 B/op 208 allocs/op
BenchmarkDecoder_Binding_JsonIter-16 39298 ns/op 331.70 MB/s 14673 B/op 385 allocs/op
BenchmarkDecoder_Binding_GoJson-16 31852 ns/op 409.24 MB/s 22040 B/op 49 allocs/op
BenchmarkDecoder_Parallel_Generic_Sonic-16 10525 ns/op 1238.44 MB/s 49470 B/op 313 allocs/op
BenchmarkDecoder_Parallel_Generic_StdLib-16 60223 ns/op 216.44 MB/s 50875 B/op 772 allocs/op
BenchmarkDecoder_Parallel_Generic_JsonIter-16 60918 ns/op 213.97 MB/s 55817 B/op 1068 allocs/op
BenchmarkDecoder_Parallel_Generic_GoJson-16 48386 ns/op 269.39 MB/s 66425 B/op 974 allocs/op
BenchmarkDecoder_Parallel_Binding_Sonic-16 7319 ns/op 1781.00 MB/s 24889 B/op 34 allocs/op
BenchmarkDecoder_Parallel_Binding_StdLib-16 40494 ns/op 321.90 MB/s 10575 B/op 208 allocs/op
BenchmarkDecoder_Parallel_Binding_JsonIter-16 18840 ns/op 691.89 MB/s 14679 B/op 385 allocs/op
BenchmarkDecoder_Parallel_Binding_GoJson-16 17078 ns/op 763.28 MB/s 22211 B/op 49 allocs/op
BenchmarkGetOne_Sonic-16 11328 ns/op 1149.64 MB/s 29 B/op 1 allocs/op
BenchmarkGetOne_Gjson-16 12970 ns/op 1004.07 MB/s 0 B/op 0 allocs/op
BenchmarkGetOne_Jsoniter-16 59928 ns/op 217.31 MB/s 27936 B/op 647 allocs/op
BenchmarkGetOne_Parallel_Sonic-16 1447 ns/op 9002.23 MB/s 114 B/op 1 allocs/op
BenchmarkGetOne_Parallel_Gjson-16 1171 ns/op 11125.73 MB/s 0 B/op 0 allocs/op
BenchmarkGetOne_Parallel_Jsoniter-16 15545 ns/op 837.75 MB/s 27940 B/op 647 allocs/op
BenchmarkSetOne_Sonic-16 16922 ns/op 769.57 MB/s 1936 B/op 17 allocs/op
BenchmarkSetOne_Sjson-16 42683 ns/op 305.11 MB/s 52181 B/op 9 allocs/op
BenchmarkSetOne_Jsoniter-16 91104 ns/op 142.95 MB/s 45861 B/op 964 allocs/op
BenchmarkSetOne_Parallel_Sonic-16 2065 ns/op 6305.03 MB/s 2383 B/op 17 allocs/op
BenchmarkSetOne_Parallel_Sjson-16 11526 ns/op 1129.87 MB/s 52175 B/op 9 allocs/op
BenchmarkSetOne_Parallel_Jsoniter-16 35044 ns/op 371.61 MB/s 45887 B/op 964 allocs/op
```
- [Small](https://github.com/bytedance/sonic/blob/main/testdata/small.go) (400B, 11 keys, 3 layers)
![small benchmarks](bench-small.jpg)
- [Large](https://github.com/bytedance/sonic/blob/main/testdata/twitter.json) (635KB, 10000+ key, 6 layers)
![large benchmarks](bench-large.jpg)
See [bench.sh](https://github.com/bytedance/sonic/blob/main/bench.sh) for benchmark codes.
## How it works
See [INTRODUCTION.md](INTRODUCTION.md).
## Usage
### Marshal/Unmarshal
Default behaviors are mostly consistent with `encoding/json`, except HTML escaping form (see [Escape HTML](https://github.com/bytedance/sonic/blob/main/README.md#escape-html)) and `SortKeys` feature (optional support see [Sort Keys](https://github.com/bytedance/sonic/blob/main/README.md#sort-keys)) that is **NOT** in conformity to [RFC8259](https://datatracker.ietf.org/doc/html/rfc8259).
```go
import "github.com/bytedance/sonic"
var data YourSchema
// Marshal
output, err := sonic.Marshal(&data)
// Unmarshal
err := sonic.Unmarshal(output, &data)
```
### Use Number/Use Int64
```go
import "github.com/bytedance/sonic/decoder"
var input = `1`
var data interface{}
// default float64
dc := decoder.NewDecoder(input)
dc.Decode(&data) // data == float64(1)
// use json.Number
dc = decoder.NewDecoder(input)
dc.UseNumber()
dc.Decode(&data) // data == json.Number("1")
// use int64
dc = decoder.NewDecoder(input)
dc.UseInt64()
dc.Decode(&data) // data == int64(1)
root, err := sonic.GetFromString(input)
// Get json.Number
jn := root.Number()
jm := root.InterfaceUseNumber().(json.Number) // jn == jm
// Get float64
fn := root.Float64()
fm := root.Interface().(float64) // jn == jm
```
### Sort Keys
On account of the performance loss from sorting (roughly 10%), sonic doesn't enable this feature by default. If your component depends on it to work (like [zstd](https://github.com/facebook/zstd)), Use it like this:
```go
import "github.com/bytedance/sonic"
import "github.com/bytedance/sonic/encoder"
// Binding map only
m := map[string]interface{}{}
v, err := encoder.Encode(m, encoder.SortMapKeys)
// Or ast.Node.SortKeys() before marshal
var root := sonic.Get(JSON)
err := root.SortKeys()
```
### Escape HTML
On account of the performance loss (roughly 15%), sonic doesn't enable this feature by default. You can use `encoder.EscapeHTML` option to open this feature (align with `encoding/json.HTMLEscape`).
```go
import "github.com/bytedance/sonic"
v := map[string]string{"&&":{"<>"}}
ret, err := Encode(v, EscapeHTML) // ret == `{"\u0026\u0026":{"X":"\u003c\u003e"}}`
```
### Compact Format
Sonic encodes premitive objects (struct/map...) as compact-format JSON by default, except marshaling `json.RawMessage` or `json.Marshaler`: sonic ensures validating their output JSON but **DONOT** compacting them for performance concern. We provide option `encoder.CompactMarshaler` to add compacting process.
### Print Syntax Error
```go
import "github.com/bytedance/sonic"
import "github.com/bytedance/sonic/decoder"
var data interface{}
err := sonic.Unmarshal("[[[}]]", &data)
if err != nil {
/*one line by default*/
println(e.Error())) // "Syntax error at index 3: invalid char\n\n\t[[[}]]\n\t...^..\n"
/*pretty print*/
if e, ok := err.(decoder.SyntaxError); ok {
/*Syntax error at index 3: invalid char
[[[}]]
...^..
*/
print(e.Description())
}
}
```
### Ast.Node
Sonic/ast.Node is a completely self-contained AST for JSON. It implements serialization and deserialization both, and provides robust APIs for obtaining and modification of generic data.
#### Get/Index
Search partial JSON by given paths, which must be non-negative integer or string or nil
```go
import "github.com/bytedance/sonic"
input := []byte(`{"key1":[{},{"key2":{"key3":[1,2,3]}}]}`)
// no path, returns entire json
root, err := sonic.Get(input)
raw := root.Raw() // == string(input)
// multiple pathes
root, err := sonic.Get(input, "key1", 1, "key2")
sub := root.Get("key3").Index(2).Int64() // == 3
```
**Tip**: since `Index()` uses offset to locate data, which is much faster than scanning like `Get()`, we suggest you use it as much as possible. And sonic also provides another API `IndexOrGet()` to underlying use offset as well as ensuring the key is matched.
#### Set/Unset
Modify the json content by Set()/Unset()
```go
import "github.com/bytedance/sonic"
// Set
exist, err := root.Set("key4", NewBool(true)) // exist == false
alias1 := root.Get("key4")
println(alias1.Valid()) // true
alias2 := root.Index(1)
println(alias1 == alias2) // true
// Unset
exist, err := root.UnsetByIndex(1) // exist == true
println(root.Get("key4").Check()) // "value not exist"
```
#### Serialize
To encode `ast.Node` as json, use `MarshalJson()` or `json.Marshal()` (MUST pass the node's pointer)
```go
import (
"encoding/json"
"github.com/bytedance/sonic"
)
buf, err := root.MarshalJson()
println(string(buf)) // {"key1":[{},{"key2":{"key3":[1,2,3]}}]}
exp, err := json.Marshal(&root) // WARN: use pointer
println(string(buf) == string(exp)) // true
```
#### APIs
- validation: `Check()`, `Error()`, `Valid()`, `Exist()`
- searching: `Index()`, `Get()`, `IndexPair()`, `IndexOrGet()`, `GetByPath()`
- go-type casting: `Int64()`, `Float64()`, `String()`, `Number()`, `Bool()`, `Map[UseNumber|UseNode]()`, `Array[UseNumber|UseNode]()`, `Interface[UseNumber|UseNode]()`
- go-type packing: `NewRaw()`, `NewNumber()`, `NewNull()`, `NewBool()`, `NewString()`, `NewObject()`, `NewArray()`
- iteration: `Values()`, `Properties()`, `ForEach()`, `SortKeys()`
- modification: `Set()`, `SetByIndex()`, `Add()`
## Tips
### Pretouch
Since Sonic uses [golang-asm](https://github.com/twitchyliquid64/golang-asm) as a JIT assembler, which is NOT very suitable for runtime compiling, first-hit running of a huge schema may cause request-timeout or even process-OOM. For better stability, we advise to **use `Pretouch()` for huge-schema or compact-memory application** before `Marshal()/Unmarshal()`.
```go
import (
"reflect"
"github.com/bytedance/sonic"
"github.com/bytedance/sonic/option"
)
func init() {
var v HugeStruct
// For most large types (nesting depth <= 5)
err := sonic.Pretouch(reflect.TypeOf(v))
// If the type is too deep nesting (nesting depth > 5),
// you can set compile recursive depth in Pretouch for better stability in JIT.
err := sonic.Pretouch(reflect.TypeOf(v), option.WithCompileRecursiveDepth(depth))
```
### Accelerate `encoding.TextMarshaler`
To ensure data security, sonic.Encoder quotes and escapes string values from `encoding.TextMarshaler` interfaces by default, which may degrade performance much if most of your data is in form of them. We provide `encoder.NoQuoteTextMarshaler` to skip these operations, which means you **MUST** ensure their output string escaped and quoted in accordance with [RFC8259](https://datatracker.ietf.org/doc/html/rfc8259).
### Pass string or []byte?
For alignment to `encoding/json`, we provide API to pass `[]byte` as an argument, but the string-to-bytes copy is conducted at the same time considering safety, which may lose performance when origin JSON is huge. Therefore, you can use `UnmarshalString` and `GetFromString` to pass a string, as long as your origin data is a string or **nocopy-cast** is safe for your []byte.
### Better performance for generic data
In **fully-parsed** scenario, `Unmarshal()` performs better than `Get()`+`Node.Interface()`. But if you only have a part of schema for specific json, you can combine `Get()` and `Unmarshal()` together:
```go
import "github.com/bytedance/sonic"
node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user")
var user User // your partial schema...
err = sonic.UnmarshalString(node.Raw(), &user)
```
Even if you don't have any schema, use `ast.Node` as the container of generic values instead of `map` or `interface`:
```go
import "github.com/bytedance/sonic"
root, err := sonic.GetFromString(_TwitterJson)
user := root.GetByPath("statuses", 3, "user") // === root.Get("status").Index(3).Get("user")
err = user.Check()
// err = user.LoadAll() // only call this when you want to use 'user' concurrently...
go someFunc(user)
```
Why? Because `ast.Node` stores its children using `array`:
- `Array`'s performance is **much better** than `Map` when Inserting (Deserialize) and Scanning (Serialize) data;
- **Hashing** (`map[x]`) is not as efficient as **Indexing** (`array[x]`), which `ast.Node` can conduct on **both array and object**;
- Using `Interface()`/`Map()` means Sonic must parse all the underlying values, while `ast.Node` can parse them **on demand**.
**CAUTION:** `ast.Node` **DOESN'T** ensure concurrent security directly, due to its **lazy-load** design. However, your can call `Node.Load()`/`Node.LoadAll()` to achieve that, which may bring performance reduction while it still works faster than converting to `map` or `interface{}`