mirror of
https://github.com/ii64/sonic.git
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72 lines
No EOL
2.4 KiB
Go
72 lines
No EOL
2.4 KiB
Go
// +build amd64,go1.15,!go1.21
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/*
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* Copyright 2023 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package encoder
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import (
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`github.com/bytedance/sonic/internal/encoder`
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)
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var (
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Encode = encoder.Encode
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EncodeIndented = encoder.EncodeIndented
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EncodeInto = encoder.EncodeInto
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HTMLEscape = encoder.HTMLEscape
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Pretouch = encoder.Pretouch
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Quote = encoder.Quote
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Valid = encoder.Valid
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)
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type Encoder = encoder.Encoder
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type Options = encoder.Options
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const (
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// SortMapKeys indicates that the keys of a map needs to be sorted
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// before serializing into JSON.
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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SortMapKeys Options = encoder.SortMapKeys
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// EscapeHTML indicates encoder to escape all HTML characters
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// after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape).
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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EscapeHTML Options = encoder.EscapeHTML
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// CompactMarshaler indicates that the output JSON from json.Marshaler
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// is always compact and needs no validation
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CompactMarshaler Options = encoder.CompactMarshaler
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// NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler
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// is always escaped string and needs no quoting
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NoQuoteTextMarshaler Options = encoder.NoQuoteTextMarshaler
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// NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}',
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// instead of 'null'
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NoNullSliceOrMap Options = encoder.NoNullSliceOrMap
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// ValidateString indicates that encoder should validate the input string
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// before encoding it into JSON.
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ValidateString Options = encoder.ValidateString
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// CompatibleWithStd is used to be compatible with std encoder.
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CompatibleWithStd Options = encoder.CompatibleWithStd
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)
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type StreamEncoder = encoder.StreamEncoder
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var NewStreamEncoder = encoder.NewStreamEncoder |